Mesa (mesa_7_5_branch): st/mesa: fix Y inversion and optimize st_BlitFramebuffer()

Brian Paul brianp at kemper.freedesktop.org
Wed Aug 5 19:50:51 UTC 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: f792137593b16b850a8a95dbb4859d49effb9f7c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f792137593b16b850a8a95dbb4859d49effb9f7c

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Aug  5 13:26:19 2009 -0600

st/mesa: fix Y inversion and optimize st_BlitFramebuffer()

Need to check for Y inversion separately for src/dest buffers.

If both the src and dest regions are upside down, make them right-side
up for a better chance at a fast path.

progs/tests/copypixrate -blit is much faster now.

---

 src/mesa/state_tracker/st_cb_blit.c |   28 +++++++++++++++++++++++++---
 1 files changed, 25 insertions(+), 3 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
index 2852623..9861047 100644
--- a/src/mesa/state_tracker/st_cb_blit.c
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -75,6 +75,11 @@ st_BlitFramebuffer(GLcontext *ctx,
                          ? PIPE_TEX_MIPFILTER_NEAREST
                          : PIPE_TEX_MIPFILTER_LINEAR);
 
+   if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
+                        &dstX0, &dstY0, &dstX1, &dstY1)) {
+      return; /* nothing to draw/blit */
+   }
+
    if (mask & GL_COLOR_BUFFER_BIT) {
       struct st_renderbuffer *srcRb = 
          st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
@@ -84,12 +89,29 @@ st_BlitFramebuffer(GLcontext *ctx,
       struct pipe_surface *dstSurf = dstRb->surface;
 
       if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
-         /* invert Y */
+         /* invert Y for dest */
+         dstY0 = dstRb->Base.Height - dstY0;
+         dstY1 = dstRb->Base.Height - dstY1;
+      }
+
+      if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+         /* invert Y for src */
          srcY0 = srcRb->Base.Height - srcY0;
          srcY1 = srcRb->Base.Height - srcY1;
+      }
 
-         dstY0 = dstRb->Base.Height - dstY0;
-         dstY1 = dstRb->Base.Height - dstY1;
+      if (srcY0 > srcY1 && dstY0 > dstY1) {
+         /* Both src and dst are upside down.  Swap Y to make it
+          * right-side up to increase odds of using a fast path.
+          * Recall that all Gallium raster coords have Y=0=top.
+          */
+         GLint tmp;
+         tmp = srcY0;
+         srcY0 = srcY1;
+         srcY1 = tmp;
+         tmp = dstY0;
+         dstY0 = dstY1;
+         dstY1 = tmp;
       }
 
       util_blit_pixels(st->blit,




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