Mesa (master): intel: Align region height as required for tiled regions.
Eric Anholt
anholt at kemper.freedesktop.org
Sat Aug 8 01:33:36 UTC 2009
Module: Mesa
Branch: master
Commit: ceb8afcca5b0a52b005a782ea54b301beaee1a15
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ceb8afcca5b0a52b005a782ea54b301beaee1a15
Author: Eric Anholt <eric at anholt.net>
Date: Fri Aug 7 18:09:31 2009 -0700
intel: Align region height as required for tiled regions.
Otherwise, we would address beyond the end of our buffers. Fixes reliable
GPU segfault with texture_tiling=true and oglconform shadow.c.
Bug #22406.
---
src/mesa/drivers/dri/intel/intel_regions.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 69574f2..497f796 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -181,6 +181,11 @@ intel_region_alloc(struct intel_context *intel,
dri_bo *buffer;
struct intel_region *region;
+ if (tiling == I915_TILING_X)
+ height = ALIGN(height, 8);
+ else if (tiling == I915_TILING_Y)
+ height = ALIGN(height, 32);
+
if (expect_accelerated_upload) {
buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
pitch * cpp * height, 64);
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