Mesa (master): r300: remove broken vertex splitting
Maciej Cencora
osiris at kemper.freedesktop.org
Fri Aug 14 22:53:22 UTC 2009
Module: Mesa
Branch: master
Commit: cdaf63d0eac3787c2e153c91925ced5237ed7941
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=cdaf63d0eac3787c2e153c91925ced5237ed7941
Author: Maciej Cencora <m.cencora at gmail.com>
Date: Fri Aug 14 17:04:08 2009 +0200
r300: remove broken vertex splitting
Revert to previous behaviour of dropping to big render operations.
---
src/mesa/drivers/dri/r300/r300_draw.c | 13 -------------
src/mesa/drivers/dri/r300/r300_render.c | 5 +++++
2 files changed, 5 insertions(+), 13 deletions(-)
diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c
index 1d6e6db..e261d94 100644
--- a/src/mesa/drivers/dri/r300/r300_draw.c
+++ b/src/mesa/drivers/dri/r300/r300_draw.c
@@ -594,25 +594,12 @@ static void r300DrawPrims(GLcontext *ctx,
GLuint min_index,
GLuint max_index)
{
- struct split_limits limits;
GLboolean retval;
- if (ib)
- limits.max_verts = 0xffffffff;
- else
- limits.max_verts = 65535;
-
- limits.max_indices = 65535;
- limits.max_vb_size = 1024*1024;
-
if (min_index) {
vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims );
return;
}
- if ((ib && ib->count > 65535)) {
- vbo_split_prims (ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims, &limits);
- return;
- }
/* Make an attempt at drawing */
retval = r300TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 196cb47..26953cd 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -337,6 +337,11 @@ void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
if (type < 0 || num_verts <= 0)
return;
+ if (num_verts > 65535) {
+ WARN_ONCE("Can't handle more then 65535 vertices at once\n");
+ return;
+ }
+
/* Make space for at least 128 dwords.
* This is supposed to ensure that we can get all rendering
* commands into a single command buffer.
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