Mesa (master): tgsi: Fix build error due to commit acc7da90
Cooper Yuan
cooperyuan at kemper.freedesktop.org
Mon Aug 24 11:54:15 UTC 2009
Module: Mesa
Branch: master
Commit: a88678d3eebf40107bb2ac46da30c4afe3d2531d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a88678d3eebf40107bb2ac46da30c4afe3d2531d
Author: Cooper Yuan <cooperyuan at gmail.com>
Date: Mon Aug 24 19:50:38 2009 +0800
tgsi: Fix build error due to commit acc7da90
---
src/gallium/auxiliary/util/u_simple_shaders.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index 1152d62..d54a1d8 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -59,7 +59,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
struct ureg_program *ureg;
uint i;
- ureg = ureg_create( pipe, TGSI_PROCESSOR_VERTEX );
+ ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
if (ureg == NULL)
return NULL;
@@ -80,7 +80,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
ureg_END( ureg );
- return ureg_create_shader_and_destroy( ureg );
+ return ureg_create_shader_and_destroy( ureg, pipe );
}
@@ -99,7 +99,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe)
struct ureg_src tex;
struct ureg_dst out;
- ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
return NULL;
@@ -116,7 +116,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe)
ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler );
ureg_END( ureg );
- return ureg_create_shader_and_destroy( ureg );
+ return ureg_create_shader_and_destroy( ureg, pipe );
}
@@ -133,7 +133,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe)
struct ureg_src src;
struct ureg_dst dst;
- ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT );
+ ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
if (ureg == NULL)
return NULL;
@@ -145,7 +145,7 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe)
ureg_MOV( ureg, dst, src );
ureg_END( ureg );
- return ureg_create_shader_and_destroy( ureg );
+ return ureg_create_shader_and_destroy( ureg, pipe );
}
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