Mesa (master): progs/glsl: call ValidateShaderProgram()
Brian Paul
brianp at kemper.freedesktop.org
Tue Aug 25 23:54:15 UTC 2009
Module: Mesa
Branch: master
Commit: 42675ff0e3e2a0403a6e614b3c84287f2f412661
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=42675ff0e3e2a0403a6e614b3c84287f2f412661
Author: Brian Paul <brianp at vmware.com>
Date: Tue Aug 25 17:45:50 2009 -0600
progs/glsl: call ValidateShaderProgram()
---
progs/glsl/multitex.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index 6ec9c83..bf46fd5 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -331,6 +331,8 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
SetUniformValues(program, uniforms);
PrintUniforms(Uniforms);
+ assert(ValidateShaderProgram(program));
+
VertCoord_attr = glGetAttribLocation(program, "VertCoord");
if (VertCoord_attr > 0) {
/* We want the VertCoord attrib to have position zero so that
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