Mesa (master): progs/glsl: call ValidateShaderProgram()

Brian Paul brianp at kemper.freedesktop.org
Tue Aug 25 23:54:15 UTC 2009


Module: Mesa
Branch: master
Commit: 42675ff0e3e2a0403a6e614b3c84287f2f412661
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=42675ff0e3e2a0403a6e614b3c84287f2f412661

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Aug 25 17:45:50 2009 -0600

progs/glsl: call ValidateShaderProgram()

---

 progs/glsl/multitex.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/progs/glsl/multitex.c b/progs/glsl/multitex.c
index 6ec9c83..bf46fd5 100644
--- a/progs/glsl/multitex.c
+++ b/progs/glsl/multitex.c
@@ -331,6 +331,8 @@ CreateProgram(const char *vertProgFile, const char *fragProgFile,
    SetUniformValues(program, uniforms);
    PrintUniforms(Uniforms);
 
+   assert(ValidateShaderProgram(program));
+
    VertCoord_attr = glGetAttribLocation(program, "VertCoord");
    if (VertCoord_attr > 0) {
       /* We want the VertCoord attrib to have position zero so that




More information about the mesa-commit mailing list