Mesa (mesa_7_7_branch): progs/glsl: Fix noise GLSL compilation error on Mac OS.
Jakob Bornecrantz
wallbraker at kemper.freedesktop.org
Thu Dec 3 19:20:00 UTC 2009
Module: Mesa
Branch: mesa_7_7_branch
Commit: b094683e7c2f14f61cf3511f286b4cea450609c8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b094683e7c2f14f61cf3511f286b4cea450609c8
Author: Vinson Lee <vlee at vmware.com>
Date: Wed Nov 18 13:50:49 2009 -0800
progs/glsl: Fix noise GLSL compilation error on Mac OS.
(cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d)
---
progs/glsl/noise.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c
index bb024b5..1148580 100644
--- a/progs/glsl/noise.c
+++ b/progs/glsl/noise.c
@@ -28,7 +28,7 @@ static const char *FragShaderText =
" vec4 p;\n"
" p.xy = gl_TexCoord[0].xy;\n"
" p.z = Slice;\n"
- " p.w = 0;\n"
+ " p.w = 0.0;\n"
" vec4 n = noise4(p * scale);\n"
" gl_FragColor = n * Scale + Bias;\n"
"}\n";
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