Mesa (master): mesa: tweak output of _mesa_write_shader_to_file()
Brian Paul
brianp at kemper.freedesktop.org
Fri Feb 6 17:26:17 UTC 2009
Module: Mesa
Branch: master
Commit: 6ce0c6e743b27cc284e8f164585cfe5892cd662a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6ce0c6e743b27cc284e8f164585cfe5892cd662a
Author: Brian Paul <brianp at vmware.com>
Date: Fri Feb 6 10:20:33 2009 -0700
mesa: tweak output of _mesa_write_shader_to_file()
Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
---
src/mesa/shader/prog_print.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index fa1d361..8b0f16e 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -902,7 +902,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
}
else {
fprintf(f, "/* GPU code */\n");
+ fprintf(f, "/*\n");
_mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE);
+ fprintf(f, "*/\n");
}
fclose(f);
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