Mesa (master): intel: Fix some state leakage of {Client, }ActiveTexture in metaops.

Eric Anholt anholt at kemper.freedesktop.org
Wed Feb 11 02:45:36 UTC 2009


Module: Mesa
Branch: master
Commit: d11981e0d722282894b5012d37b2960ee3fbfac2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d11981e0d722282894b5012d37b2960ee3fbfac2

Author: Eric Anholt <eric at anholt.net>
Date:   Mon Feb  9 15:25:30 2009 +0100

intel: Fix some state leakage of {Client,}ActiveTexture in metaops.

Found while debugging cairo-gl.

---

 src/mesa/drivers/dri/intel/intel_pixel_bitmap.c |    1 +
 src/mesa/drivers/dri/intel/intel_pixel_draw.c   |    9 +++++++++
 2 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 3a01f63..1db7f55 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -495,6 +495,7 @@ intel_texture_bitmap(GLcontext * ctx,
    texcoords[3][1] = 1.0;
 
    _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
+   _mesa_ClientActiveTextureARB(GL_TEXTURE0);
    _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
    _mesa_Enable(GL_VERTEX_ARRAY);
    _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index bb36649..0c9cf08 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -72,6 +72,7 @@ intel_texture_drawpixels(GLcontext * ctx,
    GLfloat vertices[4][4];
    GLfloat texcoords[4][2];
    GLfloat z;
+   GLint old_active_texture;
 
    /* We're going to mess with texturing with no regard to existing texture
     * state, so if there is some set up we have to bail.
@@ -125,6 +126,7 @@ intel_texture_drawpixels(GLcontext * ctx,
    /* XXX: pixel store stuff */
    _mesa_Disable(GL_POLYGON_STIPPLE);
 
+   old_active_texture = ctx->Texture.CurrentUnit;
    _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
    _mesa_Enable(GL_TEXTURE_2D);
    _mesa_GenTextures(1, &texname);
@@ -176,12 +178,15 @@ intel_texture_drawpixels(GLcontext * ctx,
    texcoords[3][1] = 1.0;
 
    _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
+   _mesa_ClientActiveTextureARB(GL_TEXTURE0);
    _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
    _mesa_Enable(GL_VERTEX_ARRAY);
    _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
    CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
 
    intel_meta_restore_transform(intel);
+
+   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
    _mesa_PopClientAttrib();
    _mesa_PopAttrib();
 
@@ -209,6 +214,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
    struct gl_pixelstore_attrib old_unpack;
    GLstencil *stencil_pixels;
    int row;
+   GLint old_active_texture;
 
    if (format != GL_STENCIL_INDEX)
       return GL_FALSE;
@@ -270,6 +276,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
 		    GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
    old_fb_name = ctx->DrawBuffer->Name;
+   old_active_texture = ctx->Texture.CurrentUnit;
 
    _mesa_Disable(GL_POLYGON_STIPPLE);
    _mesa_Disable(GL_DEPTH_TEST);
@@ -355,6 +362,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
    texcoords[3][1] = 1.0;
 
    _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
+   _mesa_ClientActiveTextureARB(GL_TEXTURE0);
    _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
    _mesa_Enable(GL_VERTEX_ARRAY);
    _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
@@ -362,6 +370,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
 
    intel_meta_restore_transform(intel);
 
+   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
    _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
 
    _mesa_PopClientAttrib();




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