Mesa (master): r300-gallium: Add r300 passthrough shader.

Corbin Simpson csimpson at kemper.freedesktop.org
Fri Feb 13 04:36:13 UTC 2009


Module: Mesa
Branch: master
Commit: 637b24a5904ab78cbd3fc61ea5fe39c52be711ce
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=637b24a5904ab78cbd3fc61ea5fe39c52be711ce

Author: Corbin Simpson <MostAwesomeDude at gmail.com>
Date:   Thu Feb 12 20:01:09 2009 -0800

r300-gallium: Add r300 passthrough shader.

---

 src/gallium/drivers/r300/r300_context.h      |   29 +++++++++++-
 src/gallium/drivers/r300/r300_cs_inlines.h   |    2 +-
 src/gallium/drivers/r300/r300_emit.c         |   63 ++++++++++++++++++++------
 src/gallium/drivers/r300/r300_state_shader.c |   12 +++++-
 4 files changed, 87 insertions(+), 19 deletions(-)

diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index a29201e..54879f8 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -108,9 +108,6 @@ struct r3xx_fragment_shader {
     /* Has this shader been translated yet? */
     boolean translated;
 
-    /* Number of used instructions */
-    int instruction_count;
-
     /* Pixel stack size */
     int stack_size;
 };
@@ -118,12 +115,38 @@ struct r3xx_fragment_shader {
 struct r300_fragment_shader {
     /* Parent class */
     struct r3xx_fragment_shader shader;
+
+    /* Number of ALU instructions */
+    int alu_instruction_count;
+
+    /* Number of texture instructions */
+    int tex_instruction_count;
+
+    /* Number of texture indirections */
+    int indirections;
+
+    /* Indirection node offsets */
+    int offset0;
+    int offset1;
+    int offset2;
+    int offset3;
+
+    /* Machine instructions */
+    struct {
+        uint32_t alu_rgb_inst;
+        uint32_t alu_rgb_addr;
+        uint32_t alu_alpha_inst;
+        uint32_t alu_alpha_addr;
+    } instructions[64]; /* XXX magic num */
 };
 
 struct r500_fragment_shader {
     /* Parent class */
     struct r3xx_fragment_shader shader;
 
+    /* Number of used instructions */
+    int instruction_count;
+
     /* Machine instructions */
     struct {
         uint32_t inst0;
diff --git a/src/gallium/drivers/r300/r300_cs_inlines.h b/src/gallium/drivers/r300/r300_cs_inlines.h
index 2ca907d..a3ea4f9 100644
--- a/src/gallium/drivers/r300/r300_cs_inlines.h
+++ b/src/gallium/drivers/r300/r300_cs_inlines.h
@@ -28,7 +28,7 @@
 
 #define RADEON_ONE_REG_WR        (1 << 15)
 
-#define CS_OUT_ONE_REG(register, count) \
+#define OUT_CS_ONE_REG(register, count) \
     OUT_CS_REG_SEQ(register, (count | RADEON_ONE_REG_WR))
 
 #define R300_PACIFY do { \
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 4d1b10d..634a729 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -80,33 +80,58 @@ void r300_emit_dsa_state(struct r300_context* r300,
 }
 
 void r300_emit_fragment_shader(struct r300_context* r300,
-                               struct r300_fragment_shader* shader)
+                               struct r300_fragment_shader* fs)
 {
     CS_LOCALS(r300);
+    int i;
+    BEGIN_CS(0);
+
+    OUT_CS_REG(R300_US_CONFIG, MAX(fs->indirections - 1, 0));
+    OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size);
+    /* XXX figure out exactly how big the sizes are on this reg */
+    OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
+    /* XXX figure these ones out a bit better kthnx */
+    OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
+    OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
+    OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
+    OUT_CS_REG(R300_US_CODE_ADDR_3, R300_RGBA_OUT);
+
+    for (i = 0; i < fs->alu_instruction_count; i++) {
+        OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i),
+            fs->instructions[i].alu_rgb_inst);
+        OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i),
+            fs->instructions[i].alu_rgb_addr);
+        OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i),
+            fs->instructions[i].alu_alpha_inst);
+        OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i),
+            fs->instructions[i].alu_alpha_addr);
+    }
+
+    END_CS;
 }
 
 void r500_emit_fragment_shader(struct r300_context* r300,
-                               struct r500_fragment_shader* shader)
+                               struct r500_fragment_shader* fs)
 {
     CS_LOCALS(r300);
-    int i = 0;
+    int i;
 
-    BEGIN_CS(8 + (shader->shader.instruction_count * 6) + 6);
+    BEGIN_CS(8 + (fs->instruction_count * 6) + 6);
     OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
-    OUT_CS_REG(R500_US_PIXSIZE, shader->shader.stack_size);
+    OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size);
     OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
-        R500_US_CODE_END_ADDR(shader->shader.instruction_count));
+        R500_US_CODE_END_ADDR(fs->instruction_count));
 
     OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
     OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA,
-        shader->shader.instruction_count * 6);
-    for (i = 0; i < shader->shader.instruction_count; i++) {
-        CS_OUT(shader->instructions[i].inst0);
-        CS_OUT(shader->instructions[i].inst1);
-        CS_OUT(shader->instructions[i].inst2);
-        CS_OUT(shader->instructions[i].inst3);
-        CS_OUT(shader->instructions[i].inst4);
-        CS_OUT(shader->instructions[i].inst5);
+        fs->instruction_count * 6);
+    for (i = 0; i < fs->instruction_count; i++) {
+        OUT_CS(fs->instructions[i].inst0);
+        OUT_CS(fs->instructions[i].inst1);
+        OUT_CS(fs->instructions[i].inst2);
+        OUT_CS(fs->instructions[i].inst3);
+        OUT_CS(fs->instructions[i].inst4);
+        OUT_CS(fs->instructions[i].inst5);
     }
     R300_PACIFY;
     END_CS;
@@ -173,6 +198,16 @@ static void r300_emit_dirty_state(struct r300_context* r300)
         r300_emit_dsa_state(r300, r300->dsa_state);
     }
 
+    if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
+        if (r300screen->caps->is_r500) {
+            r500_emit_fragment_shader(r300,
+                (struct r500_fragment_shader*)r300->fs);
+        } else {
+            r300_emit_fragment_shader(r300,
+                (struct r300_fragment_shader*)r300->fs);
+        }
+    }
+
     if (r300->dirty_state & R300_NEW_RASTERIZER) {
         r300_emit_rs_state(r300, r300->rs_state);
     }
diff --git a/src/gallium/drivers/r300/r300_state_shader.c b/src/gallium/drivers/r300/r300_state_shader.c
index 710b7ee..824dbeb 100644
--- a/src/gallium/drivers/r300/r300_state_shader.c
+++ b/src/gallium/drivers/r300/r300_state_shader.c
@@ -24,11 +24,21 @@
 
 void r300_make_passthrough_fragment_shader(struct r300_fragment_shader* fs)
 {
+    fs->alu_instruction_count = 1;
+    fs->tex_instruction_count = 0;
+    fs->indirections = 1;
+    fs->shader.stack_size = 2;
+
+    /* XXX decode these */
+    fs->instructions[0].alu_rgb_inst = 0x50A80;
+    fs->instructions[0].alu_rgb_inst = 0x1C000000;
+    fs->instructions[0].alu_alpha_inst = 0x40889;
+    fs->instructions[0].alu_alpha_inst = 0x1000000;
 }
 
 void r500_make_passthrough_fragment_shader(struct r500_fragment_shader* fs)
 {
-    fs->shader.instruction_count = 1;
+    fs->instruction_count = 1;
     fs->shader.stack_size = 0;
 
     fs->instructions[0].inst0 = R500_INST_TYPE_OUT |




More information about the mesa-commit mailing list