Mesa (master): intel: turn on GL_ARB_shading_language_120
Brian Paul
brianp at kemper.freedesktop.org
Fri Feb 13 16:22:42 PST 2009
Module: Mesa
Branch: master
Commit: 643d9401388be0c16ca0df8ea20dead6d31850de
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=643d9401388be0c16ca0df8ea20dead6d31850de
Author: Brian Paul <brianp at vmware.com>
Date: Thu Feb 12 15:04:21 2009 -0700
intel: turn on GL_ARB_shading_language_120
It's done in the Mesa GLSL compiler. The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
---
src/mesa/drivers/dri/intel/intel_extensions.c | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 28223ca..9058e48 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -129,11 +129,7 @@ static const struct dri_extension brw_extensions[] = {
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
-#if 0
- /* Support for GLSL 1.20 is currently broken in core Mesa.
- */
{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
-#endif
{ "GL_ARB_shadow", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
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