Mesa (master): intel: turn on GL_ARB_shading_language_120

Brian Paul brianp at kemper.freedesktop.org
Fri Feb 13 16:22:42 PST 2009


Module: Mesa
Branch: master
Commit: 643d9401388be0c16ca0df8ea20dead6d31850de
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=643d9401388be0c16ca0df8ea20dead6d31850de

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Feb 12 15:04:21 2009 -0700

intel: turn on GL_ARB_shading_language_120

It's done in the Mesa GLSL compiler.  The only part of it that might
matter in drivers is the centroid sampling option for MSAA.

---

 src/mesa/drivers/dri/intel/intel_extensions.c |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
index 28223ca..9058e48 100644
--- a/src/mesa/drivers/dri/intel/intel_extensions.c
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -129,11 +129,7 @@ static const struct dri_extension brw_extensions[] = {
    { "GL_ARB_point_sprite", 		  NULL },
    { "GL_ARB_shader_objects",             GL_ARB_shader_objects_functions },
    { "GL_ARB_shading_language_100",       GL_VERSION_2_0_functions },
-#if 0
-   /* Support for GLSL 1.20 is currently broken in core Mesa.
-    */
    { "GL_ARB_shading_language_120",       GL_VERSION_2_1_functions },
-#endif
    { "GL_ARB_shadow",                     NULL },
    { "GL_ARB_texture_non_power_of_two",   NULL },
    { "GL_ARB_vertex_shader",              GL_ARB_vertex_shader_functions },



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