Mesa (master): glsl: fix inequality in set_program_uniform()
Brian Paul
brianp at kemper.freedesktop.org
Thu Feb 19 00:51:24 UTC 2009
Module: Mesa
Branch: master
Commit: b9d8f717d299c388c0dd238d6315e5becd120406
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b9d8f717d299c388c0dd238d6315e5becd120406
Author: Brian Paul <brianp at vmware.com>
Date: Wed Feb 18 17:40:44 2009 -0700
glsl: fix inequality in set_program_uniform()
We were off by one when checking for too many uniform values.
---
src/mesa/shader/shader_api.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 828d3f0..afd2c2a 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -1660,7 +1660,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
for (k = 0; k < count; k++) {
GLfloat *uniformVal;
- if (offset + k > slots) {
+ if (offset + k >= slots) {
/* Extra array data is ignored */
break;
}
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