Mesa (master): i965: fix line stipple fallback for GL_LINE_STRIP primitives
Robert Ellison
papillo at kemper.freedesktop.org
Mon Feb 23 10:28:30 PST 2009
Module: Mesa
Branch: master
Commit: 73658ff04fd4cb5f492b0477775430efc5f8b4ca
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=73658ff04fd4cb5f492b0477775430efc5f8b4ca
Author: Robert Ellison <papillo at vmware.com>
Date: Fri Feb 20 17:04:15 2009 -0700
i965: fix line stipple fallback for GL_LINE_STRIP primitives
When doing line stipple, the stipple count resets on each line segment,
unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP.
The existing code correctly identifies the need for a software fallback
to handle conformant line stipple on GL_LINE_LOOP primitives, but
neglects to make the same assessment on GL_LINE_STRIP primitives.
This fixes it so they match.
---
src/mesa/drivers/dri/i965/brw_draw.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 99fd587..3ca953d 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -220,7 +220,7 @@ static GLboolean check_fallbacks( struct brw_context *brw,
/* GS doesn't get enough information to know when to reset
* the stipple counter?!?
*/
- if (prim[i].mode == GL_LINE_LOOP)
+ if (prim[i].mode == GL_LINE_LOOP || prim[i].mode == GL_LINE_STRIP)
return GL_TRUE;
if (prim[i].mode == GL_POLYGON &&
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