Mesa (gallium-mesa-7.4): glsl: fix vec4_texp_rect IR code ( need projective version)
Alan Hourihane
alanh at kemper.freedesktop.org
Tue Feb 24 10:44:31 UTC 2009
Module: Mesa
Branch: gallium-mesa-7.4
Commit: d260b906d73fd21a3dbd2cc5c9f302e7ad895aad
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d260b906d73fd21a3dbd2cc5c9f302e7ad895aad
Author: Brian Paul <brianp at vmware.com>
Date: Fri Feb 20 11:42:28 2009 -0700
glsl: fix vec4_texp_rect IR code (need projective version)
---
src/mesa/shader/slang/slang_codegen.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index cfdb868..ac70632 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -527,7 +527,7 @@ static slang_asm_info AsmInfo[] = {
{ "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */
{ "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */
{ "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */
- { "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */
+ { "vec4_texp_rect", IR_TEXP, 1, 2 },/* rectangle w/ projection */
/* unary op */
{ "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */
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