Mesa (master): mesa: remove old GLView.h header for BeOS

Brian Paul brianp at kemper.freedesktop.org
Sat Jan 10 19:09:41 UTC 2009


Module: Mesa
Branch: master
Commit: ef193c10e7b3f048abf5fce0d7dc4d72d94ba123
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ef193c10e7b3f048abf5fce0d7dc4d72d94ba123

Author: Brian Paul <brianp at vmware.com>
Date:   Sat Jan 10 12:07:58 2009 -0700

mesa: remove old GLView.h header for BeOS

---

 include/GLView.h |  192 ------------------------------------------------------
 1 files changed, 0 insertions(+), 192 deletions(-)

diff --git a/include/GLView.h b/include/GLView.h
deleted file mode 100644
index 8d9d25b..0000000
--- a/include/GLView.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/*******************************************************************************
-/
-/	File:		GLView.h
-/
-/	Copyright 1993-98, Be Incorporated, All Rights Reserved.
-/
-*******************************************************************************/
-
-#ifndef BGLVIEW_H
-#define BGLVIEW_H
-
-#include <GL/gl.h>
-
-#define BGL_RGB			0
-#define BGL_INDEX		1 
-#define BGL_SINGLE		0
-#define BGL_DOUBLE		2
-#define BGL_DIRECT		0
-#define BGL_INDIRECT	4
-#define BGL_ACCUM		8
-#define BGL_ALPHA		16
-#define BGL_DEPTH		32
-#define BGL_OVERLAY		64
-#define BGL_UNDERLAY	128
-#define BGL_STENCIL		512
-
-#ifdef __cplusplus
-
-
-#include <AppKit.h>
-#include <interface/Window.h>
-#include <interface/View.h>
-#include <interface/Bitmap.h>
-#include <game/WindowScreen.h>
-#include <game/DirectWindow.h>
-
-class BGLView : public BView {
-public:
-
-					BGLView(BRect rect, char *name,
-						ulong resizingMode, ulong mode,
-						ulong options);
-virtual 			~BGLView();
-
-		void		LockGL();
-		void		UnlockGL();
-		void		SwapBuffers();
-		void		SwapBuffers( bool vSync );
-		BView *     EmbeddedView();
-		status_t    CopyPixelsOut(BPoint source, BBitmap *dest);
-		status_t    CopyPixelsIn(BBitmap *source, BPoint dest);
-virtual	void        ErrorCallback(unsigned long errorCode); 	// Mesa's GLenum is uint where Be's ones was ulong!
-		
-virtual	void		Draw(BRect updateRect);
-
-virtual void		AttachedToWindow();
-virtual void        AllAttached();
-virtual void        DetachedFromWindow();
-virtual void        AllDetached();
- 
-virtual void		FrameResized(float width, float height);
-virtual status_t    Perform(perform_code d, void *arg);
-
-	/* The public methods below, for the moment,
-	   are just pass-throughs to BView */
-
-virtual status_t    Archive(BMessage *data, bool deep = true) const;
-
-virtual void        MessageReceived(BMessage *msg);
-virtual void        SetResizingMode(uint32 mode);
-
-virtual void        Show();
-virtual void        Hide();
-
-virtual BHandler   *ResolveSpecifier(BMessage *msg, int32 index,
-							BMessage *specifier, int32 form,
-							const char *property);
-virtual status_t    GetSupportedSuites(BMessage *data);
-
-/* New public functions */
-		void		DirectConnected( direct_buffer_info *info );
-		void		EnableDirectMode( bool enabled );
-
-		void *		getGC()	{ return m_gc; }
-		
-private:
-
-virtual void        _ReservedGLView1();
-virtual void        _ReservedGLView2(); 
-virtual void        _ReservedGLView3(); 
-virtual void        _ReservedGLView4(); 
-virtual void        _ReservedGLView5(); 
-virtual void        _ReservedGLView6(); 
-virtual void        _ReservedGLView7(); 
-virtual void        _ReservedGLView8(); 
-
-					BGLView(const BGLView &);
-					BGLView     &operator=(const BGLView &);
-
-		void        dither_front();
-		bool        confirm_dither();
-		void        draw(BRect r);
-		
-		void *		m_gc;
-		uint32		m_options;
-		uint32      m_ditherCount;
-		BLocker		m_drawLock;
-		BLocker     m_displayLock;
-		void *		m_clip_info;
-		void *     	_Unused1;
-
-		BBitmap *   m_ditherMap;
-		BRect       m_bounds;
-		int16 *     m_errorBuffer[2];
-		uint64      _reserved[8];
-
-	/* Direct Window stuff */
-private:	
-		void 		drawScanline( int x1, int x2, int y, void *data );
-static 	void 		scanlineHandler(struct rasStateRec *state, GLint x1, GLint x2);
-
-		void		lock_draw();
-		void		unlock_draw();
-		bool		validateView();
-};
-
-
-
-class BGLScreen : public BWindowScreen {
-public:
-	BGLScreen(char *name,
-			ulong screenMode, ulong options,
-			status_t *error, bool debug=false);
-	~BGLScreen();
-
-	void		LockGL();
-	void		UnlockGL();
-	void		SwapBuffers();
-	virtual void        ErrorCallback(GLenum errorCode);
-
-	virtual void		ScreenConnected(bool connected);
-	virtual void		FrameResized(float width, float height);
-	virtual status_t    Perform(perform_code d, void *arg);
-
-	/* The public methods below, for the moment,
-	   are just pass-throughs to BWindowScreen */
-
-	virtual status_t    Archive(BMessage *data, bool deep = true) const;
-	virtual void        MessageReceived(BMessage *msg);
-
-	virtual void        Show();
-	virtual void        Hide();
-
-	virtual BHandler   *ResolveSpecifier(BMessage *msg,
-                        int32 index,
-						BMessage *specifier,
-						int32 form,
-						const char *property);
-	virtual status_t    GetSupportedSuites(BMessage *data);
-
-private:
-
-	virtual void        _ReservedGLScreen1();
-	virtual void        _ReservedGLScreen2();
-	virtual void        _ReservedGLScreen3();
-	virtual void        _ReservedGLScreen4();
-	virtual void        _ReservedGLScreen5();
-	virtual void        _ReservedGLScreen6();
-	virtual void        _ReservedGLScreen7();
-	virtual void        _ReservedGLScreen8(); 
-
-	BGLScreen(const BGLScreen &);
-	BGLScreen   &operator=(const BGLScreen &);
-
-	void *		m_gc;
-	long		m_options;
-	BLocker		m_drawLock;
-		
-	int32		m_colorSpace;
-	uint32		m_screen_mode;
-		
-	uint64      _reserved[7];
-};
-
-#endif	// __cplusplus
-
-#endif	// BGLVIEW_H
-
-
-
-
-




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