Mesa (master): i965: indentation fixes

Brian Paul brianp at kemper.freedesktop.org
Wed Jan 14 15:34:27 UTC 2009


Module: Mesa
Branch: master
Commit: 1b3e3e6b841535b78ff4fa1d3861e9d8cdeff972
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1b3e3e6b841535b78ff4fa1d3861e9d8cdeff972

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Jan 14 08:33:45 2009 -0700

i965: indentation fixes

---

 src/mesa/drivers/dri/i965/brw_wm_sampler_state.c |    2 +-
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |   22 ++++++++++++++--------
 2 files changed, 15 insertions(+), 9 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index f12ef47..8c9cb78 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -244,7 +244,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
 	 entry->minfilter = texObj->MinFilter;
 	 entry->magfilter = texObj->MagFilter;
 	 entry->comparemode = texObj->CompareMode;
-    entry->comparefunc = texObj->CompareFunc;
+         entry->comparefunc = texObj->CompareFunc;
 
 	 dri_bo_unreference(brw->wm.sdc_bo[unit]);
 	 if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 63e14cc..06e71e6 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -192,21 +192,27 @@ brw_create_texture_surface( struct brw_context *brw,
    if (key->bo) 
       surf.ss0.surface_format = translate_tex_format(key->format, key->depthmode);
    else {
-     switch(key->depth) {
-     case 32: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break;
-     default:
-     case 24: surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM; break;
-     case 16: surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; break;
-     }
+      switch (key->depth) {
+      case 32:
+         surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+         break;
+      default:
+      case 24:
+         surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+         break;
+      case 16:
+         surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+         break;
+      }
    }
 
    /* This is ok for all textures with channel width 8bit or less:
     */
 /*    surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
    if (key->bo)
-     surf.ss1.base_addr = key->bo->offset; /* reloc */
+      surf.ss1.base_addr = key->bo->offset; /* reloc */
    else
-     surf.ss1.base_addr = key->offset;
+      surf.ss1.base_addr = key->offset;
 
    surf.ss2.mip_count = key->last_level - key->first_level;
    surf.ss2.width = key->width - 1;




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