Mesa (gallium-0.2): glsl: use _mesa_sprintf()

Alan Hourihane alanh at kemper.freedesktop.org
Fri Jan 16 16:45:07 UTC 2009


Module: Mesa
Branch: gallium-0.2
Commit: 4a8356209d143f21138eaa3ea64626e04c969669
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4a8356209d143f21138eaa3ea64626e04c969669

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Jan 15 07:04:52 2009 -0700

glsl: use _mesa_sprintf()

---

 src/mesa/shader/slang/slang_link.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 05a3e2d..c6d5cc0 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
          GLuint newSampNum = *numSamplers;
          if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
             char s[100];
-            sprintf(s, "Too many texture samplers (%u, max is %u)",
-                    newSampNum, ctx->Const.MaxTextureImageUnits);
+            _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+                          newSampNum, ctx->Const.MaxTextureImageUnits);
             link_error(shProg, s);
             return GL_FALSE;
          }




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