Mesa (gallium-0.2): glsl: use _mesa_sprintf()
Alan Hourihane
alanh at kemper.freedesktop.org
Fri Jan 16 16:45:07 UTC 2009
Module: Mesa
Branch: gallium-0.2
Commit: 4a8356209d143f21138eaa3ea64626e04c969669
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4a8356209d143f21138eaa3ea64626e04c969669
Author: Brian Paul <brianp at vmware.com>
Date: Thu Jan 15 07:04:52 2009 -0700
glsl: use _mesa_sprintf()
---
src/mesa/shader/slang/slang_link.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 05a3e2d..c6d5cc0 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -260,8 +260,8 @@ link_uniform_vars(GLcontext *ctx,
GLuint newSampNum = *numSamplers;
if (newSampNum >= ctx->Const.MaxTextureImageUnits) {
char s[100];
- sprintf(s, "Too many texture samplers (%u, max is %u)",
- newSampNum, ctx->Const.MaxTextureImageUnits);
+ _mesa_sprintf(s, "Too many texture samplers (%u, max is %u)",
+ newSampNum, ctx->Const.MaxTextureImageUnits);
link_error(shProg, s);
return GL_FALSE;
}
More information about the mesa-commit
mailing list