Mesa (gallium-0.2): nouveau: Map correct mip level when using the shadow ( nv30, nv40).
Younes Manton
ymanton at kemper.freedesktop.org
Wed Jan 21 21:57:07 UTC 2009
Module: Mesa
Branch: gallium-0.2
Commit: 01cbd764962ff49bf104e5997914ced53360ef81
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=01cbd764962ff49bf104e5997914ced53360ef81
Author: Younes Manton <younes.m at gmail.com>
Date: Wed Jan 21 16:55:35 2009 -0500
nouveau: Map correct mip level when using the shadow (nv30, nv40).
---
src/gallium/drivers/nv30/nv30_screen.c | 13 +++++++------
src/gallium/drivers/nv40/nv40_screen.c | 13 +++++++------
2 files changed, 14 insertions(+), 12 deletions(-)
diff --git a/src/gallium/drivers/nv30/nv30_screen.c b/src/gallium/drivers/nv30/nv30_screen.c
index 29356e8..1fac6d3 100644
--- a/src/gallium/drivers/nv30/nv30_screen.c
+++ b/src/gallium/drivers/nv30/nv30_screen.c
@@ -145,14 +145,15 @@ nv30_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
surface->texture->tex_usage = old_tex_usage;
assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
- mt->shadow_surface = screen->get_tex_surface
- (
- screen, mt->shadow_tex,
- surface->face, surface->level, surface->zslice,
- surface->usage
- );
}
+ mt->shadow_surface = screen->get_tex_surface
+ (
+ screen, mt->shadow_tex,
+ surface->face, surface->level, surface->zslice,
+ surface->usage
+ );
+
surface_to_map = mt->shadow_surface;
}
else
diff --git a/src/gallium/drivers/nv40/nv40_screen.c b/src/gallium/drivers/nv40/nv40_screen.c
index 9657a19..ab128fe 100644
--- a/src/gallium/drivers/nv40/nv40_screen.c
+++ b/src/gallium/drivers/nv40/nv40_screen.c
@@ -154,14 +154,15 @@ nv40_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
surface->texture->tex_usage = old_tex_usage;
assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
- mt->shadow_surface = screen->get_tex_surface
- (
- screen, mt->shadow_tex,
- surface->face, surface->level, surface->zslice,
- surface->usage
- );
}
+ mt->shadow_surface = screen->get_tex_surface
+ (
+ screen, mt->shadow_tex,
+ surface->face, surface->level, surface->zslice,
+ surface->usage
+ );
+
surface_to_map = mt->shadow_surface;
}
else
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