Mesa (master): swrast: updates for GL_NV_texture_env_combine4

Brian Paul brianp at kemper.freedesktop.org
Sat Jan 24 00:44:22 UTC 2009


Module: Mesa
Branch: master
Commit: 2d508c1d5c53dc475e5262593dd4dac5575a6b08
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2d508c1d5c53dc475e5262593dd4dac5575a6b08

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Jan 23 17:30:54 2009 -0700

swrast: updates for GL_NV_texture_env_combine4

---

 src/mesa/swrast/s_texcombine.c |  131 +++++++++++++++++++++++++++++++++++-----
 src/mesa/swrast/s_triangle.c   |    3 +-
 2 files changed, 117 insertions(+), 17 deletions(-)

diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index 632d650..df6efad 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -1,8 +1,9 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5.1
+ * Version:  7.5
  *
- * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009  VMware, Inc.   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -66,9 +67,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
                  GLchan (*rgba)[4] )
 {
    const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
-   const GLchan (*argRGB [3])[4];
-   const GLchan (*argA [3])[4];
-   const GLuint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
+   const GLchan (*argRGB [4])[4];
+   const GLchan (*argA [4])[4];
+   const GLint RGBshift = textureUnit->_CurrentCombine->ScaleShiftRGB;
    const GLuint Ashift   = textureUnit->_CurrentCombine->ScaleShiftA;
 #if CHAN_TYPE == GL_FLOAT
    const GLchan RGBmult = (GLfloat) (1 << RGBshift);
@@ -80,7 +81,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
    static const GLchan zero[4] = { 0, 0, 0, 0 };
    const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
    const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
-   GLchan ccolor[3][MAX_WIDTH][4];
+   GLchan ccolor[4][MAX_WIDTH][4];
    GLuint i, j;
 
    ASSERT(ctx->Extensions.EXT_texture_env_combine ||
@@ -98,7 +99,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
    */
 
    /*
-    * Do operand setup for up to 3 operands.  Loop over the terms.
+    * Do operand setup for up to 4 operands.  Loop over the terms.
     */
    for (j = 0; j < numColorArgs; j++) {
       const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
@@ -295,7 +296,36 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
          }
          break;
       case GL_ADD:
-         {
+         if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+            /* (a * b) + (c * d) */
+            const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+            const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+            const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+            const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
+            for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+                                 arg2[i][RCOMP] * arg3[i][RCOMP]) * RGBmult;
+               rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+                                 arg2[i][GCOMP] * arg3[i][GCOMP]) * RGBmult;
+               rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+                                 arg2[i][BCOMP] * arg3[i][BCOMP]) * RGBmult;
+#else
+               const GLint shift = CHAN_BITS - RGBshift;
+               GLint r = (PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift) +
+                         (PROD(arg2[i][RCOMP], arg3[i][RCOMP]) >> shift);
+               GLint g = (PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift) +
+                         (PROD(arg2[i][GCOMP], arg3[i][GCOMP]) >> shift);
+               GLint b = (PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift) +
+                         (PROD(arg2[i][BCOMP], arg3[i][BCOMP]) >> shift);
+               rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX);
+               rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX);
+               rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX);
+#endif
+            }
+         }
+         else {
+            /* 2-term addition */
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             for (i = 0; i < n; i++) {
@@ -315,7 +345,37 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
          }
          break;
       case GL_ADD_SIGNED:
-         {
+         if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+            /* (a * b) + (c * d) - 0.5 */
+            const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
+            const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
+            const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2];
+            const GLchan (*arg3)[4] = (const GLchan (*)[4]) argRGB[3];
+            for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] *
+                                 arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * RGBmult;
+               rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] *
+                                 arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * RGBmult;
+               rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] *
+                                 arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * RGBmult;
+#else
+               GLint r = (((PROD(arg0[i][RCOMP], arg1[i][RCOMP]) +
+                            PROD(arg2[i][RCOMP], arg3[i][RCOMP])) >> CHAN_BITS) - half)
+                          << RGBshift;
+               GLint g = (((PROD(arg0[i][GCOMP], arg1[i][GCOMP]) +
+                            PROD(arg2[i][GCOMP], arg3[i][GCOMP])) >> CHAN_BITS) - half)
+                          << RGBshift;
+               GLint b = (((PROD(arg0[i][BCOMP], arg1[i][BCOMP]) +
+                            PROD(arg2[i][BCOMP], arg3[i][BCOMP])) >> CHAN_BITS) - half)
+                          << RGBshift;
+               rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX);
+               rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX);
+               rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX);
+#endif
+            }
+         }
+         else {
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1];
             for (i = 0; i < n; i++) {
@@ -324,9 +384,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
                rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult;
                rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult;
 #else
-               GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half;
-               GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half;
-               GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half;
+               GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - half;
+               GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - half;
+               GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - half;
                r = (r < 0) ? 0 : r << RGBshift;
                g = (g < 0) ? 0 : g << RGBshift;
                b = (b < 0) ? 0 : b << RGBshift;
@@ -573,9 +633,28 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
          }
          break;
       case GL_ADD:
-         {
+         if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+            /* (a * b) + (c * d) */
+            const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+            const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+            const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+            const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
+            for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+                                 arg2[i][ACOMP] * arg3[i][ACOMP]) * Amult;
+#else
+               const GLint shift = CHAN_BITS - Ashift;
+               GLint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift) +
+                         (PROD(arg2[i][ACOMP], arg3[i][ACOMP]) >> shift);
+               rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
+#endif
+            }
+         }
+         else {
+            /* two-term add */
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
-            const GLchan  (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+            const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
             for (i = 0; i < n; i++) {
 #if CHAN_TYPE == GL_FLOAT
                rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult;
@@ -587,7 +666,27 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
          }
          break;
       case GL_ADD_SIGNED:
-         {
+         if (textureUnit->EnvMode == GL_COMBINE4_NV) {
+            /* (a * b) + (c * d) - 0.5 */
+            const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
+            const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
+            const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2];
+            const GLchan (*arg3)[4] = (const GLchan (*)[4]) argA[3];
+            for (i = 0; i < n; i++) {
+#if CHAN_TYPE == GL_FLOAT
+               rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] +
+                                 arg2[i][ACOMP] * arg3[i][ACOMP] -
+                                 0.5) * Amult;
+#else
+               GLint a = (((PROD(arg0[i][ACOMP], arg1[i][ACOMP]) +
+                            PROD(arg2[i][ACOMP], arg3[i][ACOMP])) >> CHAN_BITS) - half)
+                          << Ashift;
+               rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
+#endif
+            }
+         }
+         else {
+            /* a + b - 0.5 */
             const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0];
             const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1];
             for (i = 0; i < n; i++) {
@@ -596,7 +695,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
 #else
                GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half;
                a = (a < 0) ? 0 : a << Ashift;
-               rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX);
+               rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX);
 #endif
             }
          }
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index a2e8433..5d23248 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -1070,7 +1070,8 @@ _swrast_choose_triangle( GLcontext *ctx )
              && minFilter == magFilter
              && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
              && !swrast->_FogEnabled
-             && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {
+             && ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT
+             && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) {
 	    if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
 	       if (minFilter == GL_NEAREST
 		   && format == MESA_FORMAT_RGB




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