Mesa (master): intel: remove unused intel_depthstencil.[ch]

Brian Paul brianp at kemper.freedesktop.org
Thu Jan 29 22:28:09 UTC 2009


Module: Mesa
Branch: master
Commit: 1d4f3ccb210874ead3cb75c2a0b1f1945c892acd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1d4f3ccb210874ead3cb75c2a0b1f1945c892acd

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Jan 29 15:07:32 2009 -0700

intel: remove unused intel_depthstencil.[ch]

---

 src/mesa/drivers/dri/intel/intel_depthstencil.c |  261 -----------------------
 src/mesa/drivers/dri/intel/intel_depthstencil.h |   15 --
 2 files changed, 0 insertions(+), 276 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c
deleted file mode 100644
index 354b3bf..0000000
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.c
+++ /dev/null
@@ -1,261 +0,0 @@
-/**************************************************************************
- * 
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- * 
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/depthstencil.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/hash.h"
-#include "main/mtypes.h"
-#include "main/renderbuffer.h"
-
-#include "intel_context.h"
-#include "intel_fbo.h"
-#include "intel_depthstencil.h"
-#include "intel_regions.h"
-#include "intel_span.h"
-
-/**
- * The GL_EXT_framebuffer_object allows the user to create their own
- * framebuffer objects consisting of color renderbuffers (0 or more),
- * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1).
- *
- * The spec considers depth and stencil renderbuffers to be totally independent
- * buffers.  In reality, most graphics hardware today uses a combined
- * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil).
- *
- * This causes difficulty because the user may create some number of depth
- * renderbuffers and some number of stencil renderbuffers and bind them
- * together in framebuffers in any combination.
- *
- * This code manages all that.
- *
- * 1. Depth renderbuffers are always allocated in hardware as 32bpp
- *    GL_DEPTH24_STENCIL8 buffers.
- *
- * 2. Stencil renderbuffers are initially allocated in software as 8bpp
- *    GL_STENCIL_INDEX8 buffers.
- *
- * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth
- *    fields (respectively) to indicate if the buffer's currently paired
- *    with another stencil or depth buffer (respectively).
- *
- * 4. When a depth and stencil buffer are initially both attached to the
- *    current framebuffer, we merge the stencil buffer values into the
- *    depth buffer (really a depth+stencil buffer).  The then hardware uses
- *    the combined buffer.
- *
- * 5. Whenever a depth or stencil buffer is reallocated (with
- *    glRenderbufferStorage) we undo the pairing and copy the stencil values
- *    from the combined depth/stencil buffer back to the stencil-only buffer.
- *
- * 6. We also undo the pairing when we find a change in buffer bindings.
- *
- * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we
- *    just use the combined depth/stencil buffer and ignore the stencil values.
- *
- * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have
- *    to promote the 8bpp software stencil buffer to a 32bpp hardware
- *    depth+stencil buffer.
- *
- */
-
-/**
- * Undo the pairing/interleaving between depth and stencil buffers.
- * irb should be a depth/stencil or stencil renderbuffer.
- */
-void
-intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct gl_renderbuffer *rb = &irb->Base;
-
-   if (irb->PairedStencil) {
-      /* irb is a depth/stencil buffer */
-      struct gl_renderbuffer *stencilRb;
-      struct intel_renderbuffer *stencilIrb;
-
-      ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
-      stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
-      stencilIrb = intel_renderbuffer(stencilRb);
-      if (stencilIrb) {
-         /* need to extract stencil values from the depth buffer */
-	 ASSERT(stencilIrb->PairedDepth == rb->Name);
-	 intel_renderbuffer_map(intel, rb);
-	 intel_renderbuffer_map(intel, stencilRb);
-#if 0
-         /* disable for now */
-	 _mesa_extract_stencil(ctx, rb, stencilRb);
-#endif
-	 intel_renderbuffer_unmap(intel, stencilRb);
-	 intel_renderbuffer_unmap(intel, rb);
-         stencilIrb->PairedDepth = 0;
-      }
-      irb->PairedStencil = 0;
-   }
-   else if (irb->PairedDepth) {
-      /* irb is a stencil buffer */
-      struct gl_renderbuffer *depthRb;
-      struct intel_renderbuffer *depthIrb;
-
-      ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT ||
-             rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
-      depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
-      depthIrb = intel_renderbuffer(depthRb);
-      if (depthIrb) {
-         /* need to extract stencil values from the depth buffer */
-	 ASSERT(depthIrb->PairedStencil == rb->Name);
-	 intel_renderbuffer_map(intel, rb);
-	 intel_renderbuffer_map(intel, depthRb);
-#if 0
-         /* disable for now */
-	 _mesa_extract_stencil(ctx, depthRb, rb);
-#endif
-	 intel_renderbuffer_unmap(intel, depthRb);
-	 intel_renderbuffer_unmap(intel, rb);
-         depthIrb->PairedStencil = 0;
-      }
-      irb->PairedDepth = 0;
-   }
-   else {
-      _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing");
-   }
-
-   ASSERT(irb->PairedStencil == 0);
-   ASSERT(irb->PairedDepth == 0);
-}
-
-
-/**
- * Examine the depth and stencil renderbuffers which are attached to the
- * framebuffer.  If both depth and stencil are attached, make sure that the
- * renderbuffers are 'paired' (combined).  If only depth or only stencil is
- * attached, undo any previous pairing.
- *
- * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments
- * change, for example).
- */
-void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
-                                    struct gl_framebuffer *fb)
-{
-   struct intel_context *intel = intel_context(ctx);
-   struct intel_renderbuffer *depthRb, *stencilRb;
-
-   depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
-   stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
-
-   if (depthRb && stencilRb) {
-      if (depthRb == stencilRb) {
-         /* Using a user-created combined depth/stencil buffer.
-          * Nothing to do.
-          */
-         ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT);
-         ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-      }
-      else {
-         /* Separate depth/stencil buffers, need to interleave now */
-         ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
-                depthRb->Base._BaseFormat == GL_DEPTH_STENCIL);
-         ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX ||
-                stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL);
-
-         /* may need to interleave depth/stencil now */
-         if (depthRb->PairedStencil == stencilRb->Base.Name) {
-            /* OK, the depth and stencil buffers are already interleaved */
-            ASSERT(stencilRb->PairedDepth == depthRb->Base.Name);
-         }
-         else {
-            /* need to setup new pairing/interleaving */
-            if (depthRb->PairedStencil) {
-               intel_unpair_depth_stencil(ctx, depthRb);
-            }
-            if (stencilRb->PairedDepth) {
-               intel_unpair_depth_stencil(ctx, stencilRb);
-            }
-
-            ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-            ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
-                   stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
-            /* establish new pairing: interleave stencil into depth buffer */
-	    intel_renderbuffer_map(intel, &depthRb->Base);
-	    intel_renderbuffer_map(intel, &stencilRb->Base);
-            _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
-	    intel_renderbuffer_unmap(intel, &stencilRb->Base);
-	    intel_renderbuffer_unmap(intel, &depthRb->Base);
-            depthRb->PairedStencil = stencilRb->Base.Name;
-            stencilRb->PairedDepth = depthRb->Base.Name;
-         }
-
-      }
-   }
-   else if (depthRb) {
-      /* Depth buffer but no stencil buffer.
-       * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits.
-       */
-      /* can't assert this until storage is allocated:
-         ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-       */
-      /* intel_undo any previous pairing */
-      if (depthRb->PairedStencil) {
-         intel_unpair_depth_stencil(ctx, depthRb);
-      }
-   }
-   else if (stencilRb) {
-      /* Stencil buffer but no depth buffer.
-       * Since h/w doesn't typically support just 8bpp stencil w/out Z,
-       * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits.
-       */
-      /* undo any previous pairing */
-      if (stencilRb->PairedDepth) {
-         intel_unpair_depth_stencil(ctx, stencilRb);
-      }
-      if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
-         /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */
-         _mesa_promote_stencil(ctx, &stencilRb->Base);
-         ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-      }
-   }
-
-   /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */
-   _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
-   if (depthRb && depthRb->PairedStencil)
-      _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH);
-   else
-      _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
-
-   /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer
-    * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer
-    * if present.
-    */
-}
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.h b/src/mesa/drivers/dri/intel/intel_depthstencil.h
deleted file mode 100644
index 740eb0d..0000000
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef INTEL_DEPTH_STENCIL_H
-#define INTEL_DEPTH_STENCIL_H
-
-#include "intel_fbo.h"
-
-extern void
-intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
-
-extern void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
-                                    struct gl_framebuffer *fb);
-
-
-#endif /* INTEL_DEPTH_STENCIL_H */




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