Mesa (mesa_7_5_branch): docs: document glMaterial/ glShadeModel display list optimization

Brian Paul brianp at kemper.freedesktop.org
Thu Jul 9 14:02:57 UTC 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: 36e906aad6d0520db00cc5112fd015497465bc87
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=36e906aad6d0520db00cc5112fd015497465bc87

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Jul  8 14:14:03 2009 -0600

docs: document glMaterial/glShadeModel display list optimization

---

 docs/relnotes-7.5.html |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html
index 0456921..541a0f8 100644
--- a/docs/relnotes-7.5.html
+++ b/docs/relnotes-7.5.html
@@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
 <li>Initial support for separate compilation units in GLSL compiler.
 <li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
 <li>GLSL linker now detects when too many varying variables are used.
+<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
 </ul>
 
 




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