Mesa (master): docs: document glMaterial/ glShadeModel display list optimization
Brian Paul
brianp at kemper.freedesktop.org
Thu Jul 9 14:07:28 UTC 2009
Module: Mesa
Branch: master
Commit: 36e906aad6d0520db00cc5112fd015497465bc87
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=36e906aad6d0520db00cc5112fd015497465bc87
Author: Brian Paul <brianp at vmware.com>
Date: Wed Jul 8 14:14:03 2009 -0600
docs: document glMaterial/glShadeModel display list optimization
---
docs/relnotes-7.5.html | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html
index 0456921..541a0f8 100644
--- a/docs/relnotes-7.5.html
+++ b/docs/relnotes-7.5.html
@@ -70,6 +70,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Initial support for separate compilation units in GLSL compiler.
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
+<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
</ul>
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