Mesa (master): docs: document gl_TextureMatrix[i][j] array indexing bug fix
Brian Paul
brianp at kemper.freedesktop.org
Thu Jul 9 14:07:29 UTC 2009
Module: Mesa
Branch: master
Commit: 78af70be3727945d2d81a07b99d5a794f1114c05
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=78af70be3727945d2d81a07b99d5a794f1114c05
Author: Brian Paul <brianp at vmware.com>
Date: Thu Jul 9 08:04:07 2009 -0600
docs: document gl_TextureMatrix[i][j] array indexing bug fix
---
docs/relnotes-7.5.html | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/docs/relnotes-7.5.html b/docs/relnotes-7.5.html
index 541a0f8..5a67d3f 100644
--- a/docs/relnotes-7.5.html
+++ b/docs/relnotes-7.5.html
@@ -71,6 +71,7 @@ including GL_ATI_separate_stencil, GL_EXT_stencil_two_side and OpenGL 2.0
<li>Increased max number of generic GLSL varying variables to 16 (formerly 8).
<li>GLSL linker now detects when too many varying variables are used.
<li>Optimize-out redundant glMaterial and glShadeModel calls in display lists
+<li>Fixed gl_TextureMatrix[i][j] array indexing bug in GLSL compiler.
</ul>
More information about the mesa-commit
mailing list