Mesa (master): radeon: Use Stencil.Enabled instead of Stencil. _Enabled in DrawBuffers.
Dave Airlie
airlied at kemper.freedesktop.org
Mon Jul 13 04:18:56 UTC 2009
Module: Mesa
Branch: master
Commit: a79aefb1775ce6eaf0fd0cf9a1f72150f631c90f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a79aefb1775ce6eaf0fd0cf9a1f72150f631c90f
Author: Dave Airlie <airlied at linux.ie>
Date: Mon Jul 13 23:09:17 2009 +1000
radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
---
src/mesa/drivers/dri/radeon/radeon_common.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index f721c63..3b8541a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -751,9 +751,8 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
/* Need to update the derived ctx->Stencil._Enabled first */
- _mesa_update_stencil(ctx);
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
} else {
ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
}
More information about the mesa-commit
mailing list