Mesa (master): radeon: Use Stencil.Enabled instead of Stencil. _Enabled in DrawBuffers.

Dave Airlie airlied at kemper.freedesktop.org
Mon Jul 13 04:18:56 UTC 2009


Module: Mesa
Branch: master
Commit: a79aefb1775ce6eaf0fd0cf9a1f72150f631c90f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a79aefb1775ce6eaf0fd0cf9a1f72150f631c90f

Author: Dave Airlie <airlied at linux.ie>
Date:   Mon Jul 13 23:09:17 2009 +1000

radeon: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.

The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.

---

 src/mesa/drivers/dri/radeon/radeon_common.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/radeon/radeon_common.c b/src/mesa/drivers/dri/radeon/radeon_common.c
index f721c63..3b8541a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_common.c
+++ b/src/mesa/drivers/dri/radeon/radeon_common.c
@@ -751,9 +751,8 @@ void radeon_draw_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
 		ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
 				   (ctx->Depth.Test && fb->Visual.depthBits > 0));
 		/* Need to update the derived ctx->Stencil._Enabled first */
-		_mesa_update_stencil(ctx);
 		ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
-				   (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+				   (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
 	} else {
 		ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
 	}




More information about the mesa-commit mailing list