Mesa (mesa_7_5_branch): mesa: fix texture border color code for glPopAttrib ()

Brian Paul brianp at kemper.freedesktop.org
Tue Jul 14 20:28:29 UTC 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: 9aca6769dfb934e15e848f938b7fb31345a8b3b2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9aca6769dfb934e15e848f938b7fb31345a8b3b2

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Jul 14 14:26:42 2009 -0600

mesa: fix texture border color code for glPopAttrib()

The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.

---

 src/mesa/main/attrib.c |    8 +-------
 1 files changed, 1 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a609199..4d85d54 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -849,7 +849,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
       /* Restore texture object state for each target */
       for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
          const struct gl_texture_object *obj = NULL;
-         GLfloat bordColor[4];
          GLenum target;
 
          obj = &texstate->SavedObj[u][tgt];
@@ -875,12 +874,7 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
 
          _mesa_BindTexture(target, obj->Name);
 
-         bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]);
-         bordColor[1] = CHAN_TO_FLOAT(obj->BorderColor[1]);
-         bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]);
-         bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]);
-
-         _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor);
+         _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, obj->BorderColor);
          _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority);
          _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS);
          _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT);




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