Mesa (master): r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735

Alex Deucher agd5f at kemper.freedesktop.org
Tue Jul 28 15:13:23 UTC 2009


Module: Mesa
Branch: master
Commit: 4d648523aa01af3c9111f5d6394866396ebfb7a2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4d648523aa01af3c9111f5d6394866396ebfb7a2

Author: Alex Deucher <alexdeucher at gmail.com>
Date:   Tue Jul 28 11:10:38 2009 -0400

r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735

This breaks textures.  We need to only set this bit for
attributes that that need flat shading.

---

 src/mesa/drivers/dri/r600/r700_state.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index 3812b26..5563a63 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -808,11 +808,11 @@ static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
 	switch (mode) {
 	case GL_FLAT:
 		SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
-		SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
+		//SETbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
 		break;
 	case GL_SMOOTH:
 		CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
-		CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
+		//CLEARbit(r700->SPI_PS_INPUT_CNTL_0.u32All, FLAT_SHADE_bit);
 		break;
 	default:
 		return;




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