Mesa (mesa_7_5_branch): draw: avoid leaking tokens when building pstipple fragment shader

Keith Whitwell keithw at kemper.freedesktop.org
Tue Jun 2 03:36:19 UTC 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: 69a765df1c3bf6acc549a5a6a047bbde16988721
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=69a765df1c3bf6acc549a5a6a047bbde16988721

Author: Keith Whitwell <keithw at vmware.com>
Date:   Mon Jun  1 19:48:40 2009 -0700

draw: avoid leaking tokens when building pstipple fragment shader

Add missing FREE() after MALLOC().

---

 src/gallium/auxiliary/draw/draw_pipe_pstipple.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index 9287fc1..bc63b70 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -358,6 +358,7 @@ generate_pstip_fs(struct pstip_stage *pstip)
 
    pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
 
+   FREE((void *)pstip_fs.tokens);
    return TRUE;
 }
 




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