Mesa (master): glsl: Fix preprocessor define argument parsing for dead sections.
MichaŠKról
michal at kemper.freedesktop.org
Mon Jun 8 18:54:12 UTC 2009
Module: Mesa
Branch: master
Commit: 19a54d9f1055c366fd77026dd67007a8d5921f58
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=19a54d9f1055c366fd77026dd67007a8d5921f58
Author: Michal Krol <michal at vmware.com>
Date: Mon Jun 8 20:52:47 2009 +0200
glsl: Fix preprocessor define argument parsing for dead sections.
---
src/mesa/shader/slang/slang_preprocess.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c
index c3df76d..c16a111 100644
--- a/src/mesa/shader/slang/slang_preprocess.c
+++ b/src/mesa/shader/slang/slang_preprocess.c
@@ -1035,11 +1035,11 @@ preprocess_source (slang_string *output, const char *source,
/* Parse optional macro parameters. */
while (prod[i++] != PARAM_END) {
- if (state.cond.top->effective) {
- pp_symbol *param;
+ pp_symbol *param;
- id = (const char *) (&prod[i]);
- idlen = _mesa_strlen (id);
+ id = (const char *) (&prod[i]);
+ idlen = _mesa_strlen (id);
+ if (state.cond.top->effective) {
pp_annotate (output, "%s, ", id);
param = pp_symbols_push (&symbol->parameters);
if (param == NULL)
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