Mesa (master): r300-gallium: HW TCL glxgears. (Read the rest of the log.)
Corbin Simpson
csimpson at kemper.freedesktop.org
Mon Jun 8 20:35:31 PDT 2009
Module: Mesa
Branch: master
Commit: c534604800e2ea14991acb83fe4c68ffcdb7b661
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c534604800e2ea14991acb83fe4c68ffcdb7b661
Author: Corbin Simpson <MostAwesomeDude at gmail.com>
Date: Mon Jun 8 20:23:34 2009 -0700
r300-gallium: HW TCL glxgears. (Read the rest of the log.)
Um. So, yeah. Two massive WTF moments here. The first one is that, somehow,
I never actually hooked up vertex shader emission, so the only time that the
VAP gets set up is during surface_copy/surface_fill. That's why acidgears
was happening.
The second one is that, somehow, once I actually hooked it up, glxgears just
magically worked. Without any actual, real testing, I somehow accidentally
made the shader compiler work. Go figure.
---
src/gallium/drivers/r300/r300_emit.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 8b9fcd7..93cf690 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -632,6 +632,11 @@ validate:
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
+ if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
+ r300_emit_vertex_shader(r300, r300->vs);
+ r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;
+ }
+
/* Finally, emit the VBO. */
r300_emit_vertex_buffer(r300);
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