Mesa (mesa_7_5_branch): mesa: Use new pf_is_depth_and_stencil inline.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Thu Jun 11 18:03:36 UTC 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: de413b1ba9f30771bceacdbc160192d964a1ca63
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=de413b1ba9f30771bceacdbc160192d964a1ca63

Author: José Fonseca <jfonseca at vmware.com>
Date:   Thu Jun 11 18:53:47 2009 +0100

mesa: Use new pf_is_depth_and_stencil inline.

---

 src/mesa/state_tracker/st_cb_clear.c |   18 ++----------------
 1 files changed, 2 insertions(+), 16 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 880e831..668acbc 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -103,20 +103,6 @@ st_destroy_clear(struct st_context *st)
 }
 
 
-static GLboolean
-is_depth_stencil_format(enum pipe_format pipeFormat)
-{
-   switch (pipeFormat) {
-   case PIPE_FORMAT_S8Z24_UNORM:
-   case PIPE_FORMAT_Z24S8_UNORM:
-      return GL_TRUE;
-   default:
-      return GL_FALSE;
-   }
-}
-
-
-
 /**
  * Draw a screen-aligned quadrilateral.
  * Coords are window coords with y=0=bottom.  These will be passed
@@ -331,7 +317,7 @@ static INLINE GLboolean
 check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
 {
    const struct st_renderbuffer *strb = st_renderbuffer(rb);
-   const GLboolean isDS = is_depth_stencil_format(strb->surface->format);
+   const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format);
 
    if (ctx->Scissor.Enabled)
       return TRUE;
@@ -351,7 +337,7 @@ static INLINE GLboolean
 check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
 {
    const struct st_renderbuffer *strb = st_renderbuffer(rb);
-   const GLboolean isDS = is_depth_stencil_format(strb->surface->format);
+   const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format);
    const GLuint stencilMax = (1 << rb->StencilBits) - 1;
    const GLboolean maskStencil
       = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;




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