Mesa (mesa_7_5_branch): progs/wgl: Use appropriate types to silence msvc warnings.

Jose Fonseca jrfonseca at kemper.freedesktop.org
Tue Jun 16 04:30:02 PDT 2009


Module: Mesa
Branch: mesa_7_5_branch
Commit: 06075711af7ae143c362a6d989121d8fdb4fd6ca
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=06075711af7ae143c362a6d989121d8fdb4fd6ca

Author: José Fonseca <jfonseca at vmware.com>
Date:   Tue Jun 16 12:29:14 2009 +0100

progs/wgl: Use appropriate types to silence msvc warnings.

---

 progs/wgl/wglthreads/wglthreads.c |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/progs/wgl/wglthreads/wglthreads.c b/progs/wgl/wglthreads/wglthreads.c
index 079fb47..4e53fa8 100644
--- a/progs/wgl/wglthreads/wglthreads.c
+++ b/progs/wgl/wglthreads/wglthreads.c
@@ -115,20 +115,20 @@ static void
 MakeNewTexture(struct winthread *wt)
 {
 #define TEX_SIZE 128
-   static float step = 0.0;
+   static float step = 0.0f;
    GLfloat image[TEX_SIZE][TEX_SIZE][4];
    GLint width;
    int i, j;
 
    for (j = 0; j < TEX_SIZE; j++) {
       for (i = 0; i < TEX_SIZE; i++) {
-         float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
-         float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
+         float dt = 5.0f * (j - 0.5f * TEX_SIZE) / TEX_SIZE;
+         float ds = 5.0f * (i - 0.5f * TEX_SIZE) / TEX_SIZE;
          float r = dt * dt + ds * ds + step;
          image[j][i][0] = 
          image[j][i][1] = 
-         image[j][i][2] = 0.75 + 0.25 * cos(r);
-         image[j][i][3] = 1.0;
+         image[j][i][2] = 0.75f + 0.25f * (float) cos(r);
+         image[j][i][3] = 1.0f;
       }
    }
 
@@ -160,7 +160,7 @@ static void
 draw_object(void)
 {
    glPushMatrix();
-   glScalef(0.75, 0.75, 0.75);
+   glScalef(0.75f, 0.75f, 0.75f);
 
    glColor3f(1, 0, 0);
 
@@ -325,7 +325,7 @@ draw_loop(struct winthread *wt)
       glPushMatrix();
          glRotatef(wt->Angle, 0, 1, 0);
          glRotatef(wt->Angle, 1, 0, 0);
-         glScalef(0.7, 0.7, 0.7);
+         glScalef(0.7f, 0.7f, 0.7f);
          draw_object();
       glPopMatrix();
 



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