Mesa (mesa_7_5_branch): i965: added intelFlush() call in intel_get_tex_image()
Ian Romanick
idr at kemper.freedesktop.org
Mon Jun 22 22:21:29 UTC 2009
Module: Mesa
Branch: mesa_7_5_branch
Commit: 19218fe71269d03e1a2e9fcfd0c06a9adb5cb21d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=19218fe71269d03e1a2e9fcfd0c06a9adb5cb21d
Author: Brian Paul <brianp at vmware.com>
Date: Tue Jun 9 15:07:39 2009 -0600
i965: added intelFlush() call in intel_get_tex_image()
Fixes the render-to-texture test in progs/tests/getteximage.c
(cherry picked from commit a03b349153660e449daf4f56d750f1caef23b1a5)
---
src/mesa/drivers/dri/intel/intel_tex_image.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 66a3b4e..5e61e9e 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -637,6 +637,12 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ /* If we're reading from a texture that has been rendered to, need to
+ * make sure rendering is complete.
+ * We could probably predicate this on texObj->_RenderToTexture
+ */
+ intelFlush(ctx);
+
/* Map */
if (intelImage->mt) {
/* Image is stored in hardware format in a buffer managed by the
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