Mesa (gallium-0.1): mesa: add MapBufferRange driver callbacks

Keith Whitwell keithw at kemper.freedesktop.org
Tue Mar 3 02:54:22 PST 2009


Module: Mesa
Branch: gallium-0.1
Commit: eb8a1d96424cb732b0a723cb1fdba90958d24e16
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=eb8a1d96424cb732b0a723cb1fdba90958d24e16

Author: Keith Whitwell <keithw at vmware.com>
Date:   Tue Mar  3 10:44:35 2009 +0000

mesa: add MapBufferRange driver callbacks

Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0).
Will be used by the vbo module to avoid reallocating vbo's at each
draw primitive call.

---

 src/mesa/main/dd.h |   26 ++++++++++++++++++++++++++
 1 files changed, 26 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index b1e0069..b33c26d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -36,6 +36,22 @@
 struct gl_pixelstore_attrib;
 struct mesa_display_list;
 
+#if FEATURE_ARB_vertex_buffer_object
+/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
+ * NULL) if buffer is unavailable for immediate mapping.
+ *
+ * Does GL_MAP_INVALIDATE_RANGE_BIT do this?  It seems so, but it
+ * would require more book-keeping in the driver than seems necessary
+ * at this point.
+ *
+ * Does GL_MAP_INVALDIATE_BUFFER_BIT do this?  Not really -- we don't
+ * want to provoke the driver to throw away the old storage, we will
+ * respect the contents of already referenced data.
+ */
+#define MESA_MAP_NOWAIT_BIT       0x0040
+#endif
+
+
 /**
  * Device driver function table.
  * Core Mesa uses these function pointers to call into device drivers.
@@ -780,6 +796,16 @@ struct dd_function_table {
    void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
 			struct gl_buffer_object *obj );
 
+   /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
+    */
+   void * (*MapBufferRange)( GLcontext *ctx, GLenum target,
+                             GLintptr offset, GLsizeiptr length, GLbitfield access,
+                             struct gl_buffer_object *obj);
+
+   void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target, 
+                                   GLintptr offset, GLsizeiptr length,
+                                   struct gl_buffer_object *obj);
+
    GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
 			     struct gl_buffer_object *obj );
    /*@}*/



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