Mesa (master): swrast: fix span clipping bug

Brian Paul brianp at kemper.freedesktop.org
Thu May 7 15:47:45 UTC 2009


Module: Mesa
Branch: master
Commit: 6a3004b9ae58dafd1ce995df78b0f3183827a59d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6a3004b9ae58dafd1ce995df78b0f3183827a59d

Author: Brian Paul <brianp at vmware.com>
Date:   Thu May  7 09:43:15 2009 -0600

swrast: fix span clipping bug

If a horizontal span of pixels was located at x < 0 we could sometimes
read/write outside of renderbuffer bounds.

---

 src/mesa/swrast/s_span.c |   84 +++++++++++++++++++++++++++++++++++-----------
 src/mesa/swrast/s_span.h |    9 ++++-
 2 files changed, 71 insertions(+), 22 deletions(-)

diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index cfff82b..fa8ca1d 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1,8 +1,9 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.1
+ * Version:  7.5
  *
- * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -188,10 +189,10 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
          const GLfloat dv1dx = span->attrStepX[attr][1];
          const GLfloat dv2dx = span->attrStepX[attr][2];
          const GLfloat dv3dx = span->attrStepX[attr][3];
-         GLfloat v0 = span->attrStart[attr][0];
-         GLfloat v1 = span->attrStart[attr][1];
-         GLfloat v2 = span->attrStart[attr][2];
-         GLfloat v3 = span->attrStart[attr][3];
+         GLfloat v0 = span->attrStart[attr][0] + span->leftClip * dv0dx;
+         GLfloat v1 = span->attrStart[attr][1] + span->leftClip * dv1dx;
+         GLfloat v2 = span->attrStart[attr][2] + span->leftClip * dv2dx;
+         GLfloat v3 = span->attrStart[attr][3] + span->leftClip * dv3dx;
          GLuint k;
          for (k = 0; k < span->end; k++) {
             const GLfloat invW = 1.0f / w;
@@ -521,10 +522,10 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
          const GLfloat drdx = span->attrStepX[attr][2];
          const GLfloat dqdx = span->attrStepX[attr][3];
          const GLfloat dqdy = span->attrStepY[attr][3];
-         GLfloat s = span->attrStart[attr][0];
-         GLfloat t = span->attrStart[attr][1];
-         GLfloat r = span->attrStart[attr][2];
-         GLfloat q = span->attrStart[attr][3];
+         GLfloat s = span->attrStart[attr][0] + span->leftClip * dsdx;
+         GLfloat t = span->attrStart[attr][1] + span->leftClip * dtdx;
+         GLfloat r = span->attrStart[attr][2] + span->leftClip * drdx;
+         GLfloat q = span->attrStart[attr][3] + span->leftClip * dqdx;
 
          if (obj) {
             const struct gl_texture_image *img = obj->Image[0][obj->BaseLevel];
@@ -546,7 +547,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
                 || ctx->ATIFragmentShader._Enabled) {
                /* do perspective correction but don't divide s, t, r by q */
                const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
-               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
                for (i = 0; i < span->end; i++) {
                   const GLfloat invW = 1.0F / w;
                   texcoord[i][0] = s * invW;
@@ -587,7 +588,7 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
                 ctx->ATIFragmentShader._Enabled) {
                /* do perspective correction but don't divide s, t, r by q */
                const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
-               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+               GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dwdx;
                for (i = 0; i < span->end; i++) {
                   const GLfloat invW = 1.0F / w;
                   texcoord[i][0] = s * invW;
@@ -660,8 +661,8 @@ interpolate_wpos(GLcontext *ctx, SWspan *span)
       }
    }
 
-   w = span->attrStart[FRAG_ATTRIB_WPOS][3];
    dw = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+   w = span->attrStart[FRAG_ATTRIB_WPOS][3] + span->leftClip * dw;
    for (i = 0; i < span->end; i++) {
       wpos[i][2] = (GLfloat) span->array->z[i] * zScale;
       wpos[i][3] = w;
@@ -726,6 +727,8 @@ clip_span( GLcontext *ctx, SWspan *span )
    const GLint ymin = ctx->DrawBuffer->_Ymin;
    const GLint ymax = ctx->DrawBuffer->_Ymax;
 
+   span->leftClip = 0;
+
    if (span->arrayMask & SPAN_XY) {
       /* arrays of x/y pixel coords */
       const GLint *x = span->array->x;
@@ -753,7 +756,7 @@ clip_span( GLcontext *ctx, SWspan *span )
       /* horizontal span of pixels */
       const GLint x = span->x;
       const GLint y = span->y;
-      const GLint n = span->end;
+      GLint n = span->end;
 
       /* Trivial rejection tests */
       if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) {
@@ -761,18 +764,44 @@ clip_span( GLcontext *ctx, SWspan *span )
          return GL_FALSE;  /* all pixels clipped */
       }
 
+      /* Clip to right */
+      if (x + n > xmax) {
+         ASSERT(x < xmax);
+         n = span->end = xmax - x;
+      }
+
       /* Clip to the left */
       if (x < xmin) {
+         const GLint leftClip = xmin - x;
+         GLuint i;
+
+         ASSERT(leftClip > 0);
          ASSERT(x + n > xmin);
+
+         /* Clip 'leftClip' pixels from the left side.
+          * The span->leftClip field will be applied when we interpolate
+          * fragment attributes.
+          * For arrays of values, shift them left.
+          */
+         for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
+            if (span->arrayAttribs & (1 << i)) {
+               /* shift array elements left by 'leftClip' */
+               _mesa_memcpy(span->array->attribs[i],
+                            span->array->attribs[i] + leftClip,
+                            (n - leftClip) * 4 * sizeof(GLfloat));
+            }
+         }
+
+         span->leftClip = leftClip;
+         span->x = xmin;
+         span->end -= leftClip;
          span->writeAll = GL_FALSE;
-         _mesa_bzero(span->array->mask, (xmin - x) * sizeof(GLubyte));
       }
 
-      /* Clip to right */
-      if (x + n > xmax) {
-         ASSERT(x < xmax);
-         span->end = xmax - x;
-      }
+      ASSERT(span->x >= xmin);
+      ASSERT(span->x + span->end <= xmax);
+      ASSERT(span->y >= ymin);
+      ASSERT(span->y < ymax);
 
       return GL_TRUE;  /* some pixels visible */
    }
@@ -818,6 +847,12 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
       }
    }
 
+   if (!(span->arrayMask & SPAN_MASK)) {
+      /* post-clip sanity check */
+      assert(span->x >= 0);
+      assert(span->y >= 0);
+   }
+
    /* Depth bounds test */
    if (ctx->Depth.BoundsTest && fb->Visual.depthBits > 0) {
       if (!_swrast_depth_bounds_test(ctx, span)) {
@@ -1284,6 +1319,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
 #ifdef DEBUG
    /* Make sure all fragments are within window bounds */
    if (span->arrayMask & SPAN_XY) {
+      /* array of pixel locations */
       GLuint i;
       for (i = 0; i < span->end; i++) {
          if (span->array->mask[i]) {
@@ -1321,6 +1357,14 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
       if (!(span->arrayMask & SPAN_Z))
          _swrast_span_interpolate_z(ctx, span);
 
+      if ((span->arrayMask & SPAN_XY) == 0) {
+         if (span->x < fb->_Xmin || span->x + span->end > fb->_Xmax ||
+             span->y < fb->_Ymin || span->y >= fb->_Ymax) {
+            printf("Bad span clipping at %d, %d\n", span->x, span->y);
+            return;
+         }
+      }
+
       if (ctx->Stencil._Enabled) {
          /* Combined Z/stencil tests */
          if (!_swrast_stencil_and_ztest_span(ctx, span)) {
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index c4b47df..0eabae2 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -1,8 +1,9 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
+ * Version:  7.5
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -106,6 +107,9 @@ typedef struct sw_span
    /** Number of fragments in the span */
    GLuint end;
 
+   /** for clipping left edge of spans */
+   GLuint leftClip;
+
    /** This flag indicates that mask[] array is effectively filled with ones */
    GLboolean writeAll;
 
@@ -165,6 +169,7 @@ do {						\
    (S).arrayMask = 0x0;				\
    (S).arrayAttribs = 0x0;			\
    (S).end = 0;					\
+   (S).leftClip = 0;				\
    (S).facing = 0;				\
    (S).array = SWRAST_CONTEXT(ctx)->SpanArrays;	\
 } while (0)




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