Mesa (master): i915: Use Stencil.Enabled instead of Stencil. _Enabled in DrawBuffers.
Eric Anholt
anholt at kemper.freedesktop.org
Fri May 15 19:51:15 UTC 2009
Module: Mesa
Branch: master
Commit: 4c6f82989983eecc0b3b724716cb3bcb675664c5
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4c6f82989983eecc0b3b724716cb3bcb675664c5
Author: Eric Anholt <eric at anholt.net>
Date: Fri May 15 12:32:51 2009 -0700
i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers.
The _Enabled field isn't updated at the point that DrawBuffers is called,
and the Driver.Enable() function does the testing for stencil buffer
presence anyway.
bug #21608 for Radeon
---
src/mesa/drivers/dri/intel/intel_buffers.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 4f4ea45..df5c3fc 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -276,7 +276,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
(ctx->Depth.Test && fb->Visual.depthBits > 0));
ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
- (ctx->Stencil._Enabled && fb->Visual.stencilBits > 0));
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
}
else {
/* Mesa's Stencil._Enabled field is updated when
More information about the mesa-commit
mailing list