Mesa (mesa_7_4_branch): mesa: assign trb->Base. StencilBits in update_wrapper().
Brian Paul
brianp at kemper.freedesktop.org
Tue May 19 16:07:13 UTC 2009
Module: Mesa
Branch: mesa_7_4_branch
Commit: 3ed7e9bfcc7f013518a8d56844b78fb1993687f7
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3ed7e9bfcc7f013518a8d56844b78fb1993687f7
Author: Brian Paul <brianp at vmware.com>
Date: Tue May 19 10:02:55 2009 -0600
mesa: assign trb->Base.StencilBits in update_wrapper().
When we render to a depth/stencil texture there are stencil bits.
(cherry picked from commit c99a60c40d4ece363d37a5af895124f08a645c6b)
---
src/mesa/main/texrender.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 49de6f5..cc74d58 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -507,6 +507,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits;
trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits;
trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits;
+ trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits;
}
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