Mesa (lp-binning): llvmpipe: more wipping

Keith Whitwell keithw at kemper.freedesktop.org
Thu Oct 8 10:50:02 UTC 2009


Module: Mesa
Branch: lp-binning
Commit: e529170c11d3cb5812aabeff0a6ee2d7a2ea66f2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e529170c11d3cb5812aabeff0a6ee2d7a2ea66f2

Author: Keith Whitwell <keithw at vmware.com>
Date:   Thu Oct  8 11:47:33 2009 +0100

llvmpipe: more wipping

---

 src/gallium/drivers/llvmpipe/lp_prim_vbuf.c        |    2 +-
 .../llvmpipe/{lp_rasterizer.c => lp_rast.c}        |   44 +---
 .../llvmpipe/{lp_rasterizer.h => lp_rast.h}        |   59 +++--
 src/gallium/drivers/llvmpipe/lp_rast_priv.h        |   31 ++
 src/gallium/drivers/llvmpipe/lp_rast_tri.c         |  348 ++++++++++++++++++++
 src/gallium/drivers/llvmpipe/lp_setup.c            |   17 +
 src/gallium/drivers/llvmpipe/lp_setup_rasterize.c  |   19 +-
 src/gallium/drivers/llvmpipe/lp_setup_tri.c        |    6 +-
 src/gallium/drivers/llvmpipe/lp_state_derived.c    |   27 ++
 9 files changed, 484 insertions(+), 69 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c b/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
index e244ac9..8cccb29 100644
--- a/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
+++ b/src/gallium/drivers/llvmpipe/lp_prim_vbuf.c
@@ -138,7 +138,7 @@ lp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
    struct llvmpipe_vbuf_render *cvbr = llvmpipe_vbuf_render(vbr);
    struct setup_context *setup_ctx = cvbr->setup;
 
-   llvmpipe_setup_prepare( setup_ctx );
+   llvmpipe_update_state( setup_ctx->llvmpipe );
 
    cvbr->llvmpipe->reduced_prim = u_reduced_prim(prim);
    cvbr->prim = prim;
diff --git a/src/gallium/drivers/llvmpipe/lp_rasterizer.c b/src/gallium/drivers/llvmpipe/lp_rast.c
similarity index 74%
rename from src/gallium/drivers/llvmpipe/lp_rasterizer.c
rename to src/gallium/drivers/llvmpipe/lp_rast.c
index 089ea59..4771f82 100644
--- a/src/gallium/drivers/llvmpipe/lp_rasterizer.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -1,29 +1,4 @@
 
-struct lp_rasterizer {
-
-   /* We can choose whatever layout for the internal tile storage we
-    * prefer:
-    */
-   struct {
-      unsigned color[TILESIZE][TILESIZE];
-      unsigned depth[TILESIZE][TILESIZE];
-      char stencil[TILESIZE][TILESIZE];
-   } tile;
-
-      
-   unsigned x;
-   unsigned y;
-
-   
-   struct {
-      struct pipe_surface *color;
-      struct pipe_surface *zstencil;
-      unsigned clear_color;
-      unsigned clear_depth;
-      char clear_stencil;
-   } state;
-};
-
 struct lp_rasterizer *lp_rast_create( void )
 {
    return CALLOC_STRUCT(lp_rasterizer);
@@ -96,31 +71,18 @@ void lp_rast_set_state( struct lp_rasterizer *rast,
 		       const struct lp_rast_state *state )
 {
    rast->shader_state = state;
-}
-
-void lp_rast_triangle( struct lp_rasterizer *rast,
-		       const struct lp_rast_triangle *inputs )
-{
-   /* Set up the silly quad coef pointers
-    */
-   for (i = 0; i < 4; i++) {
-      rast->quads[i].posCoef = inputs->posCoef;
-      rast->quads[i].coef = inputs->coef;
-   }
-
-   /* Scan the tile in 4x4 chunks (?) and figure out which bits to
-    * rasterize:
-    */
+   lp->quad.first->begin( lp->quad.first );
 
 }
 
+
 void lp_rast_shade_tile( struct lp_rasterizer *rast,
 			 const struct lp_rast_shader_inputs *inputs )
 {
    /* Set up the silly quad coef pointers
     */
    for (i = 0; i < 4; i++) {
-      rast->quads[i].posCoef = inputs->posCoef;
+      rast->quads[i].posCoef = &inputs->posCoef;
       rast->quads[i].coef = inputs->coef;
    }
 
diff --git a/src/gallium/drivers/llvmpipe/lp_rasterizer.h b/src/gallium/drivers/llvmpipe/lp_rast.h
similarity index 55%
rename from src/gallium/drivers/llvmpipe/lp_rasterizer.h
rename to src/gallium/drivers/llvmpipe/lp_rast.h
index b3ae06a..8f4bd52 100644
--- a/src/gallium/drivers/llvmpipe/lp_rasterizer.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -1,4 +1,7 @@
 
+#ifndef LP_RAST_H
+#define LP_RAST_H
+
 /* Initially create and program a single rasterizer directly.  Later
  * will want multiple of these, one or two per core.  At that stage
  * will probably pass command buffers into the rasterizers rather than
@@ -7,12 +10,16 @@
 struct lp_rasterizer;
 
 struct lp_rast_state {
-   /* State:
+   /* State for the shader:
     */
    struct lp_jit_context jc;
    
-   /* Shader itself:
+   /* The shader itself.  Probably we also need to pass a pointer to
+    * the tile color/z/stencil data somehow:
     */
+   void (*run)( struct lp_jit_context *jc,
+                struct quad_header **quads,
+                unsigned nr );
 };
 
 /* Coefficients necessary to run the shader at a given location:
@@ -25,10 +32,6 @@ struct lp_rast_shader_inputs {
 
    /* Attribute interpolation:
     */
-   float oneoverarea;
-   float x1;
-   float y1;
-
    struct tgsi_interp_coef position_coef;
    struct tgsi_interp_coef *coef;
 };
@@ -79,34 +82,48 @@ void lp_rast_start_tile( struct lp_rasterizer *,
 			 unsigned x,
 			 unsigned y );
 
-void lp_rast_clear_color( struct lp_rasterizer * );
-
-void lp_rast_clear_zstencil( struct lp_rasterizer * );
 
-void lp_rast_load_color( struct lp_rasterizer * );
 
-void lp_rast_load_zstencil( struct lp_rasterizer * );
+union lp_rast_cmd_arg {
+   const struct lp_rast_shader_inputs *shade_tile;
+   const struct lp_rast_triangle *triangle;
+   const struct lp_rast_state *set_state;
+};
 
 
-/* Within a tile:
+/* Binnable Commands:
  */
-void lp_rast_set_state( struct lp_rasterizer *,
-		       const struct lp_rast_state * );
+void lp_rast_clear_color( struct lp_rasterizer *, 
+                          const union lp_rast_cmd_arg *);
+
+void lp_rast_clear_zstencil( struct lp_rasterizer *, 
+                             const union lp_rast_cmd_arg *);
 
-void lp_rast_triangle( struct lp_rasterizer *,
-		       const struct lp_rast_triangle * );
+void lp_rast_load_color( struct lp_rasterizer *, 
+                         const union lp_rast_cmd_arg *);
+
+void lp_rast_load_zstencil( struct lp_rasterizer *, 
+                            const union lp_rast_cmd_arg *);
+
+void lp_rast_set_state( struct lp_rasterizer *, 
+                        const union lp_rast_cmd_arg * );
+
+void lp_rast_triangle( struct lp_rasterizer *, 
+                       const union lp_rast_cmd_arg * );
 
 void lp_rast_shade_tile( struct lp_rasterizer *,
-			 const struct lp_rast_shader_inputs * );
+                         const union lp_rast_cmd_arg * );
 
-/* End of tile:
- */
-void lp_rast_store_color( struct lp_rasterizer * );
+void lp_rast_store_color( struct lp_rasterizer *,
+                          const union lp_rast_cmd_arg *);
 
-void lp_rast_store_zstencil( struct lp_rasterizer * );
+void lp_rast_store_zstencil( struct lp_rasterizer *,
+                             const union lp_rast_cmd_arg *);
 
 
 /* Shutdown:
  */
 void lp_rast_destroy( struct lp_rasterizer * );
 
+
+#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
new file mode 100644
index 0000000..538ec22
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h
@@ -0,0 +1,31 @@
+#ifndef LP_RAST_PRIV_H
+#define LP_RAST_PRIV_H
+
+#include "lp_rast.h"
+
+struct lp_rasterizer {
+
+   /* We can choose whatever layout for the internal tile storage we
+    * prefer:
+    */
+   struct {
+      unsigned color[TILESIZE][TILESIZE];
+      unsigned depth[TILESIZE][TILESIZE];
+      char stencil[TILESIZE][TILESIZE];
+   } tile;
+
+      
+   unsigned x;
+   unsigned y;
+
+   
+   struct {
+      struct pipe_surface *color;
+      struct pipe_surface *zstencil;
+      unsigned clear_color;
+      unsigned clear_depth;
+      char clear_stencil;
+   } state;
+};
+
+#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
new file mode 100644
index 0000000..4b7b371
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c
@@ -0,0 +1,348 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Rasterization for binned triangles within a tile
+ */
+
+#include "lp_context.h"
+#include "lp_quad.h"
+#include "lp_quad_pipe.h"
+#include "lp_setup.h"
+#include "lp_state.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vertex.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_thread.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#define BLOCKSIZE 4
+
+
+/* Convert 8x8 block into four runs of quads and render each in turn.
+ */
+#if (BLOCKSIZE == 8)
+static void block_full( struct triangle *tri, int x, int y )
+{
+   struct quad_header *ptrs[4];
+   int i;
+
+   tri->quad[0].input.x0 = x + 0;
+   tri->quad[1].input.x0 = x + 2;
+   tri->quad[2].input.x0 = x + 4;
+   tri->quad[3].input.x0 = x + 6;
+
+   for (i = 0; i < 4; i++, y += 2) {
+      tri->quad[0].inout.mask = 0xf;
+      tri->quad[1].inout.mask = 0xf;
+      tri->quad[2].inout.mask = 0xf;
+      tri->quad[3].inout.mask = 0xf;
+
+      tri->quad[0].input.y0 = y;
+      tri->quad[1].input.y0 = y;
+      tri->quad[2].input.y0 = y;
+      tri->quad[3].input.y0 = y;
+
+      /* XXX: don't bother with this ptrs business */
+      ptrs[0] = &tri->quad[0];
+      ptrs[1] = &tri->quad[1];
+      ptrs[2] = &tri->quad[2];
+      ptrs[3] = &tri->quad[3];
+
+      tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 4 );
+   }
+}
+#else
+static void block_full( struct triangle *tri, int x, int y )
+{
+   struct quad_header *ptrs[4];
+   int iy;
+
+   tri->quad[0].input.x0 = x + 0;
+   tri->quad[1].input.x0 = x + 2;
+
+   for (iy = 0; iy < 4; iy += 2) {
+      tri->quad[0].inout.mask = 0xf;
+      tri->quad[1].inout.mask = 0xf;
+
+      tri->quad[0].input.y0 = y + iy;
+      tri->quad[1].input.y0 = y + iy;
+
+      /* XXX: don't bother with this ptrs business */
+      ptrs[0] = &tri->quad[0];
+      ptrs[1] = &tri->quad[1];
+
+      tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 2 );
+   }
+}
+#endif
+
+static void
+do_quad( struct lp_rasterizer *rast,
+	 int x, int y,
+	 float c1, float c2, float c3 )
+{
+   struct triangle *tri = rast->tri;
+   struct quad_header *quad = &rast->quad[0];
+
+   float xstep1 = -tri->dy12;
+   float xstep2 = -tri->dy23;
+   float xstep3 = -tri->dy31;
+
+   float ystep1 = tri->dx12;
+   float ystep2 = tri->dx23;
+   float ystep3 = tri->dx31;
+
+   quad->input.x0 = x;
+   quad->input.y0 = y;
+   quad->inout.mask = 0;
+
+   if (c1 > 0 &&
+       c2 > 0 &&
+       c3 > 0)
+      quad->inout.mask |= 1;
+	 
+   if (c1 + xstep1 > 0 && 
+       c2 + xstep2 > 0 && 
+       c3 + xstep3 > 0)
+      quad->inout.mask |= 2;
+
+   if (c1 + ystep1 > 0 && 
+       c2 + ystep2 > 0 && 
+       c3 + ystep3 > 0)
+      quad->inout.mask |= 4;
+
+   if (c1 + ystep1 + xstep1 > 0 && 
+       c2 + ystep2 + xstep2 > 0 && 
+       c3 + ystep3 + xstep3 > 0)
+      quad->inout.mask |= 8;
+
+   if (quad->inout.mask)
+      rast->state->run( rast->state->state, &quad, 1 );
+}
+
+/* Evaluate each pixel in a block, generate a mask and possibly render
+ * the quad:
+ */
+static void
+do_block( struct triangle *tri,
+	 int x, int y,
+	 float c1,
+	 float c2,
+	 float c3 )
+{
+   const int step = 2;
+
+   float xstep1 = -step * tri->dy12;
+   float xstep2 = -step * tri->dy23;
+   float xstep3 = -step * tri->dy31;
+
+   float ystep1 = step * tri->dx12;
+   float ystep2 = step * tri->dx23;
+   float ystep3 = step * tri->dx31;
+
+   int ix, iy;
+
+   for (iy = 0; iy < BLOCKSIZE; iy += 2) {
+      float cx1 = c1;
+      float cx2 = c2;
+      float cx3 = c3;
+
+      for (ix = 0; ix < BLOCKSIZE; ix += 2) {
+
+	 do_quad(tri, x+ix, y+iy, cx1, cx2, cx3);
+
+	 cx1 += xstep1;
+	 cx2 += xstep2;
+	 cx3 += xstep3;
+      }
+
+      c1 += ystep1;
+      c2 += ystep2;
+      c3 += ystep3;
+   }
+}
+
+
+
+/* Scan the tile in chunks and figure out which pixels to rasterize
+ * for this triangle:
+ */
+void lp_rast_triangle( struct lp_rasterizer *rast,
+		       const struct lp_rast_triangle *tri )
+{
+   int minx, maxx, miny, maxy;
+
+   /* Clamp to tile dimensions:
+    */
+   minx = MAX2(tri->maxx, rast->x);
+   miny = MAX2(tri->miny, rast->y);
+   maxx = MIN2(tri->maxx, rast->x + TILESIZE);
+   maxy = MIN2(tri->maxy, rast->y + TILESIZE);
+
+   if (miny == maxy ||
+       minx == maxx) {
+      debug_printf("%s: non-intersecting triangle in bin\n", __FUNCTION__);
+      //assert(0);
+      return;
+   }
+
+   /* Bind parameter interpolants:
+    */
+   for (i = 0; i < Elements(rast->quad); i++) {
+      rast->quad[i].coef = tri->coef;
+      rast->quad[i].posCoef = &tri->position_coef;
+   }
+
+   /* Small area?
+    */
+   if (miny + 16 > maxy &&
+       minx + 16 > maxx)
+   {
+      const int step = 2;
+
+      float xstep1 = -step * tri->dy12;
+      float xstep2 = -step * tri->dy23;
+      float xstep3 = -step * tri->dy31;
+
+      float ystep1 = step * tri->dx12;
+      float ystep2 = step * tri->dx23;
+      float ystep3 = step * tri->dx31;
+
+      float eo1 = tri->eo1 * step;
+      float eo2 = tri->eo2 * step;
+      float eo3 = tri->eo3 * step;
+
+      int x, y;
+
+      minx &= ~(step-1);
+      maxx &= ~(step-1);
+
+      /* Subdivide space into NxM blocks, where each block is square and
+       * power-of-four in dimension.
+       *
+       * Trivially accept or reject blocks, else jump to per-pixel
+       * examination above.
+       */
+      for (y = miny; y < maxy; y += step)
+      {
+	 float cx1 = c1;
+	 float cx2 = c2;
+	 float cx3 = c3;
+
+	 for (x = minx; x < maxx; x += step)
+	 {
+	    if (cx1 + eo1 < 0 || 
+		cx2 + eo2 < 0 ||
+		cx3 + eo3 < 0) 
+	    {
+	    }
+	    else 
+	    {
+	       do_quad(&tri, x, y, cx1, cx2, cx3);
+	    }
+
+	    /* Iterate cx values across the region:
+	     */
+	    cx1 += xstep1;
+	    cx2 += xstep2;
+	    cx3 += xstep3;
+	 }
+      
+	 /* Iterate c values down the region:
+	  */
+	 c1 += ystep1;
+	 c2 += ystep2;
+	 c3 += ystep3;    
+      }
+   }
+   else 
+   {
+      const int step = BLOCKSIZE;
+
+      float ei1 = tri->ei1 * step;
+      float ei2 = tri->ei2 * step;
+      float ei3 = tri->ei3 * step;
+
+      float eo1 = tri->eo1 * step;
+      float eo2 = tri->eo2 * step;
+      float eo3 = tri->eo3 * step;
+
+      float xstep1 = -step * tri->dy12;
+      float xstep2 = -step * tri->dy23;
+      float xstep3 = -step * tri->dy31;
+
+      float ystep1 = step * tri->dx12;
+      float ystep2 = step * tri->dx23;
+      float ystep3 = step * tri->dx31;
+      int x, y;
+
+      minx &= ~(step-1);
+      miny &= ~(step-1);
+
+      for (y = miny; y < maxy; y += step)
+      {
+	 float cx1 = c1;
+	 float cx2 = c2;
+	 float cx3 = c3;
+
+	 for (x = minx; x < maxx; x += step)
+	 {
+	    if (cx1 + eo1 < 0 || 
+		cx2 + eo2 < 0 ||
+		cx3 + eo3 < 0) 
+	    {
+	    }
+	    else if (cx1 + ei1 > 0 &&
+		     cx2 + ei2 > 0 &&
+		     cx3 + ei3 > 0) 
+	    {
+	       block_full(&tri, x, y); /* trivial accept */
+	    }
+	    else 
+	    {
+	       do_block(&tri, x, y, cx1, cx2, cx3);
+	    }
+
+	    /* Iterate cx values across the region:
+	     */
+	    cx1 += xstep1;
+	    cx2 += xstep2;
+	    cx3 += xstep3;
+	 }
+      
+	 /* Iterate c values down the region:
+	  */
+	 c1 += ystep1;
+	 c2 += ystep2;
+	 c3 += ystep3;    
+      }
+   }
+}
+
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 8c67524..d6e5188 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -48,6 +48,23 @@
 
 #define DEBUG_VERTS 0
 
+
+void
+llvmpipe_setup_flush()
+{
+}
+
+void
+llvmpipe_setup_bind_framebuffer()
+{
+}
+
+void
+llvmpipe_setup_clear()
+{
+}
+
+
 /* Stubs for lines & points for now:
  */
 void
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c b/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c
index 5b4faf4..bb7a4fe 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_rasterize.c
@@ -1,7 +1,20 @@
 
 void
-rasterize( struct llvmpipe_context *llvmpipe,
-	   struct binned_scene *scene )
+lp_setup_rasterize( struct llvmpipe_context *llvmpipe,
+                    struct binned_scene *scene )
 {
-   
+   lp_rast_bind_surfaces( rast, scene->framebuffer );
+
+   for (i = 0; i < scene->tiles_x; i++) {
+      for (j = 0; j < scene->tiles_y; j++) {
+
+         lp_rast_start_tile( rast, i * TILESIZE, j * TILESIZE );
+
+         for (block = scene->tile[i][j].first; block; block = block->next) {
+            for (k = 0; k < block->nr_cmds; k++) {
+               block->cmd[k].func( rast, block->cmd[k].arg );
+            }
+         }
+      }
+   }
 }
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index a09e0fa..d43db7b 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -728,9 +728,9 @@ static void triangle_nop( struct llvmpipe_context *llvmpipe,
 {
 }
 
-/**
- * Do setup for triangle rasterization, then render the triangle.
- */
+
+
+
 void setup_prepare_tri( struct llvmpipe_context *llvmpipe )
 {
    llvmpipe->ccw_is_frontface = (llvmpipe->rasterizer->front_winding == 
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index 31eaadd..fcd3113 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -232,6 +232,22 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
    llvmpipe->jit_context.samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list;
 }
 
+static void 
+update_culling()
+{
+   if (lp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
+       lp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
+       lp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) {
+      /* we'll do culling */
+      setup->winding = lp->rasterizer->cull_mode;
+   }
+   else {
+      /* 'draw' will do culling */
+      setup->winding = PIPE_WINDING_NONE;
+   }
+}
+
+
 /* Hopefully this will remain quite simple, otherwise need to pull in
  * something like the state tracker mechanism.
  */
@@ -270,3 +286,14 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
 
    llvmpipe->dirty = 0;
 }
+
+
+void llvmpipe_prepare( )
+{
+   struct llvmpipe_context *lp = setup->llvmpipe;
+
+   if (lp->dirty) {
+      llvmpipe_update_derived(lp);
+   }
+
+}




More information about the mesa-commit mailing list