Mesa (master): docs: document more MESA_GLSL env var options

Brian Paul brianp at kemper.freedesktop.org
Thu Oct 15 01:09:53 UTC 2009


Module: Mesa
Branch: master
Commit: 85fb3e402744bbfd67ca9c79c98f54dd8ad169f5
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=85fb3e402744bbfd67ca9c79c98f54dd8ad169f5

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Oct 14 11:28:28 2009 -0600

docs: document more MESA_GLSL env var options

---

 docs/envvars.html |    1 +
 docs/shading.html |    8 +++++++-
 2 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/docs/envvars.html b/docs/envvars.html
index 6d7a321..b2c0e01 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -28,6 +28,7 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well.
 <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
 A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
 and disable the GL_EXT_bar extension.
+<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a>
 </ul>
 
 <p>
diff --git a/docs/shading.html b/docs/shading.html
index 77c86be..96060f1 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -39,7 +39,8 @@ Contents
 
 <p>
 The <b>MESA_GLSL</b> environment variable can be set to a comma-separated
-list of keywords to control some aspects of the GLSL compiler:
+list of keywords to control some aspects of the GLSL compiler and shader
+execution.  These are generally used for debugging.
 </p>
 <ul>
 <li>dump - print GLSL shader code to stdout at link time
@@ -49,6 +50,11 @@ list of keywords to control some aspects of the GLSL compiler:
 <li>nopt - disable compiler optimizations
 <li>opt - force compiler optimizations
 <li>uniform - print message to stdout when glUniform is called
+<li>nopvert - force vertex shaders to be a simple shader that just transforms
+    the vertex position with ftransform() and passes through the color and
+    texcoord[0] attributes.
+<li>nopfrag - force fragment shader to be a simple shader that passes
+    through the color attribute.
 </ul>
 <p>
 Example:  export MESA_GLSL=dump,nopt




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