Mesa (master): mesa: remove FBO texture depth/stencil test
Brian Paul
brianp at kemper.freedesktop.org
Sat Oct 24 00:39:55 UTC 2009
Module: Mesa
Branch: master
Commit: dc8b139aa23899b00baa919fd7f46c74bf4ef205
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=dc8b139aa23899b00baa919fd7f46c74bf4ef205
Author: Brian Paul <brianp at vmware.com>
Date: Fri Oct 23 18:21:59 2009 -0600
mesa: remove FBO texture depth/stencil test
The texture format should not be checked until validation time since
the format might be changed by a subsequent glTexImage() call.
---
src/mesa/main/fbobject.c | 12 ------------
1 files changed, 0 insertions(+), 12 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 825a230..ed1db0f 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1511,18 +1511,6 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
return;
}
- if (texObj && attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
- /* the texture format must be depth+stencil */
- const struct gl_texture_image *texImg;
- texImg = texObj->Image[0][texObj->BaseLevel];
- if (!texImg || texImg->_BaseFormat != GL_DEPTH_STENCIL) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%sEXT(texture is not"
- " DEPTH_STENCIL format)", caller);
- return;
- }
- }
-
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
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