Mesa (outputswritten64): Move vertex shader results above the 32-bit boundry

Ian Romanick idr at kemper.freedesktop.org
Wed Oct 28 16:55:40 UTC 2009


Module: Mesa
Branch: outputswritten64
Commit: 32fda8fe4c5b245a1c6778f6eeca9d418ae63eb8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=32fda8fe4c5b245a1c6778f6eeca9d418ae63eb8

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Sat Oct 24 19:15:55 2009 -0700

Move vertex shader results above the 32-bit boundry

This ensured that bugs related to the GLbitfield -> GLbitfield64 transition of
OutputsWritten will be seen now instead of when more results are added.

---

 src/mesa/main/mtypes.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2f8213b..1d8cf83 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -214,7 +214,7 @@ typedef enum
    VERT_RESULT_BFC0 = 13,
    VERT_RESULT_BFC1 = 14,
    VERT_RESULT_EDGE = 15,
-   VERT_RESULT_VAR0 = 16,  /**< shader varying */
+   VERT_RESULT_VAR0 = 32,  /**< shader varying */
    VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
 } gl_vert_result;
 




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