Mesa (glsl2): glsl2: Clean-up two 'unused variable' warnings

Ian Romanick idr at kemper.freedesktop.org
Mon Aug 2 21:57:40 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 7ffe40532f6b22d9b80caeac0fc3b9495619186a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=7ffe40532f6b22d9b80caeac0fc3b9495619186a

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Mon Aug  2 11:46:22 2010 -0700

glsl2: Clean-up two 'unused variable' warnings

---

 src/glsl/ir_validate.cpp |    2 ++
 src/glsl/main.cpp        |    3 +++
 2 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/src/glsl/ir_validate.cpp b/src/glsl/ir_validate.cpp
index f9f781b..712e137 100644
--- a/src/glsl/ir_validate.cpp
+++ b/src/glsl/ir_validate.cpp
@@ -336,6 +336,8 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
 void
 check_node_type(ir_instruction *ir, void *data)
 {
+   (void) data;
+
    if (ir->ir_type <= ir_type_unset || ir->ir_type >= ir_type_max) {
       printf("Instruction node with unset type\n");
       ir->print(); printf("\n");
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index d557dcc..bc7292d 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -45,6 +45,9 @@ struct gl_shader *
 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
 {
    struct gl_shader *shader;
+
+   (void) ctx;
+
    assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
    shader = talloc_zero(NULL, struct gl_shader);
    if (shader) {




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