Mesa (glsl2): glsl2: add gl_LightModel built-in uniform.

Eric Anholt anholt at kemper.freedesktop.org
Wed Aug 4 22:03:56 UTC 2010


Module: Mesa
Branch: glsl2
Commit: ea3a9eb53a3c9ed99998ead645e2b2e6a3261626
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ea3a9eb53a3c9ed99998ead645e2b2e6a3261626

Author: Aras Pranckevicius <aras at unity3d.com>
Date:   Wed Aug  4 17:11:32 2010 +0200

glsl2: add gl_LightModel built-in uniform.

---

 src/glsl/builtin_variables.h |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h
index 9551e1a..2ec7d62 100644
--- a/src/glsl/builtin_variables.h
+++ b/src/glsl/builtin_variables.h
@@ -93,5 +93,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
    { ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
    { ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
    { ir_var_uniform, -1, "float", "gl_NormalScale" },
+   { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
 };
 




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