Mesa (glsl2): glcpp: Initialize line and column numbers to 1, not 0.
Carl Worth
cworth at kemper.freedesktop.org
Wed Aug 11 21:38:10 UTC 2010
Module: Mesa
Branch: glsl2
Commit: bc64b8980803a5ba1cc91c63dc2ed1517db800c6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=bc64b8980803a5ba1cc91c63dc2ed1517db800c6
Author: Carl Worth <cworth at cworth.org>
Date: Wed Aug 11 13:09:14 2010 -0700
glcpp: Initialize line and column numbers to 1, not 0.
Error messages make more sense this way since the convention is for
the first line of a file to be numbered from 1, rather than 0.
---
src/glsl/glcpp/glcpp-lex.l | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/glcpp/glcpp-lex.l b/src/glsl/glcpp/glcpp-lex.l
index 1a0052d..fa62891 100644
--- a/src/glsl/glcpp/glcpp-lex.l
+++ b/src/glsl/glcpp/glcpp-lex.l
@@ -43,7 +43,7 @@ void glcpp_set_column (int column_no , yyscan_t yyscanner);
yylloc->first_line = yylineno; \
yycolumn += yyleng; \
} while(0);
-#define YY_USER_INIT yylineno = 0; yycolumn = 0;
+#define YY_USER_INIT yylineno = 1; yycolumn = 1;
%}
%option bison-bridge bison-locations reentrant noyywrap
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