Mesa (glsl2): glcpp: Initialize line and column numbers to 1, not 0.

Carl Worth cworth at kemper.freedesktop.org
Wed Aug 11 21:38:10 UTC 2010


Module: Mesa
Branch: glsl2
Commit: bc64b8980803a5ba1cc91c63dc2ed1517db800c6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bc64b8980803a5ba1cc91c63dc2ed1517db800c6

Author: Carl Worth <cworth at cworth.org>
Date:   Wed Aug 11 13:09:14 2010 -0700

glcpp: Initialize line and column numbers to 1, not 0.

Error messages make more sense this way since the convention is for
the first line of a file to be numbered from 1, rather than 0.

---

 src/glsl/glcpp/glcpp-lex.l |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/glcpp/glcpp-lex.l b/src/glsl/glcpp/glcpp-lex.l
index 1a0052d..fa62891 100644
--- a/src/glsl/glcpp/glcpp-lex.l
+++ b/src/glsl/glcpp/glcpp-lex.l
@@ -43,7 +43,7 @@ void glcpp_set_column (int  column_no , yyscan_t yyscanner);
       yylloc->first_line = yylineno;                            \
       yycolumn += yyleng;                                       \
    } while(0);
-#define YY_USER_INIT yylineno = 0; yycolumn = 0;
+#define YY_USER_INIT yylineno = 1; yycolumn = 1;
 %}
 
 %option bison-bridge bison-locations reentrant noyywrap




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