Mesa (glsl2): mesa: check for null shader->InfoLog before printing
Brian Paul
brianp at kemper.freedesktop.org
Thu Aug 12 22:00:32 UTC 2010
Module: Mesa
Branch: glsl2
Commit: 2d83e3fa0de6e0b39307cdc67725ca88855d68d2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2d83e3fa0de6e0b39307cdc67725ca88855d68d2
Author: Brian Paul <brianp at vmware.com>
Date: Thu Aug 12 15:57:54 2010 -0600
mesa: check for null shader->InfoLog before printing
---
src/mesa/program/prog_print.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 1ce1bf2..95db9b0 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1032,7 +1032,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
fprintf(f, "/* Compile status: %s */\n",
shader->CompileStatus ? "ok" : "fail");
fprintf(f, "/* Log Info: */\n");
- fputs(shader->InfoLog, f);
+ if (shader->InfoLog) {
+ fputs(shader->InfoLog, f);
+ }
if (shader->CompileStatus && shader->Program) {
fprintf(f, "/* GPU code */\n");
fprintf(f, "/*\n");
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