Mesa (glsl2): mesa: check for null shader->InfoLog before printing

Brian Paul brianp at kemper.freedesktop.org
Thu Aug 12 22:00:32 UTC 2010


Module: Mesa
Branch: glsl2
Commit: 2d83e3fa0de6e0b39307cdc67725ca88855d68d2
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2d83e3fa0de6e0b39307cdc67725ca88855d68d2

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Aug 12 15:57:54 2010 -0600

mesa: check for null shader->InfoLog before printing

---

 src/mesa/program/prog_print.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
index 1ce1bf2..95db9b0 100644
--- a/src/mesa/program/prog_print.c
+++ b/src/mesa/program/prog_print.c
@@ -1032,7 +1032,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader)
    fprintf(f, "/* Compile status: %s */\n",
            shader->CompileStatus ? "ok" : "fail");
    fprintf(f, "/* Log Info: */\n");
-   fputs(shader->InfoLog, f);
+   if (shader->InfoLog) {
+      fputs(shader->InfoLog, f);
+   }
    if (shader->CompileStatus && shader->Program) {
       fprintf(f, "/* GPU code */\n");
       fprintf(f, "/*\n");




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