Mesa (master): ir_to_mesa: Allow ir_return in main().
Eric Anholt
anholt at kemper.freedesktop.org
Wed Aug 18 02:57:18 UTC 2010
Module: Mesa
Branch: master
Commit: 35220fc5981045331b4f048f0fc2e1371a0673ed
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=35220fc5981045331b4f048f0fc2e1371a0673ed
Author: Eric Anholt <eric at anholt.net>
Date: Tue Aug 17 19:41:27 2010 -0700
ir_to_mesa: Allow ir_return in main().
I didn't expect that this would really work, but it turns out there
are shaders in the wild that do it.
Fixes: (with swrast)
glsl-fs-main-return
glsl-vs-main-return
---
src/mesa/program/ir_to_mesa.cpp | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 7b65fa4..7de1939 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2129,12 +2129,12 @@ ir_to_mesa_visitor::visit(ir_texture *ir)
void
ir_to_mesa_visitor::visit(ir_return *ir)
{
- assert(current_function);
-
if (ir->get_value()) {
ir_to_mesa_dst_reg l;
int i;
+ assert(current_function);
+
ir->get_value()->accept(this);
ir_to_mesa_src_reg r = this->result;
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