Mesa (master): mesa: Free linked shaders when deleting the shader program.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Aug 18 21:20:37 UTC 2010
Module: Mesa
Branch: master
Commit: 56a0690a81cd6a0e7db4c041430ca38e5063e145
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=56a0690a81cd6a0e7db4c041430ca38e5063e145
Author: Eric Anholt <eric at anholt.net>
Date: Wed Aug 18 14:12:52 2010 -0700
mesa: Free linked shaders when deleting the shader program.
---
src/mesa/main/shaderobj.c | 6 ++++++
1 files changed, 6 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 863d50f..1755e8a 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -314,6 +314,12 @@ _mesa_free_shader_program_data(GLcontext *ctx,
free(shProg->TransformFeedback.VaryingNames);
shProg->TransformFeedback.VaryingNames = NULL;
shProg->TransformFeedback.NumVarying = 0;
+
+
+ for (i = 0; i < shProg->_NumLinkedShaders; i++) {
+ ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
+ }
+ shProg->_NumLinkedShaders = 0;
}
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