Mesa (nvfx-next-7g): glsl: don' t crash if a field is specified for a non-struct uniform
Luca Barbieri
lb at kemper.freedesktop.org
Thu Aug 19 00:02:04 UTC 2010
Module: Mesa
Branch: nvfx-next-7g
Commit: 1d57e3e2ec2b62380578ddda8cae668f24d7ddcc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1d57e3e2ec2b62380578ddda8cae668f24d7ddcc
Author: Luca Barbieri <luca at luca-barbieri.com>
Date: Wed Aug 18 12:39:18 2010 +0200
glsl: don't crash if a field is specified for a non-struct uniform
This was triggered by the previous bug, but is a separate problem
in the general sense.
---
src/mesa/program/ir_to_mesa.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 1f3072f..825c6f4 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1145,7 +1145,7 @@ get_builtin_uniform_reg(struct gl_program *prog,
if (!field && statevars[i].field) {
assert(!"FINISHME: whole-structure state var dereference");
}
- if (field && strcmp(statevars[i].field, field) != 0)
+ if (field && (!statevars[i].field || strcmp(statevars[i].field, field) != 0))
continue;
break;
}
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