Mesa (7.8): Regenerate mangling header.

Thomas Fogal tfogal at kemper.freedesktop.org
Thu Aug 19 22:51:51 UTC 2010


Module: Mesa
Branch: 7.8
Commit: 4adff471fe89b0f3dcfe7ce7e843718610913d5e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=4adff471fe89b0f3dcfe7ce7e843718610913d5e

Author: Tom Fogal <tfogal at alumni.unh.edu>
Date:   Thu Aug 19 16:47:31 2010 -0600

Regenerate mangling header.

---

 include/GL/gl_mangle.h |  126 ++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 123 insertions(+), 3 deletions(-)

diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index 43d2e89..15589d8 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -56,6 +56,7 @@
 #define glBeginOcclusionQueryNV		MANGLE(BeginOcclusionQueryNV)
 #define glBeginPerfMonitorAMD		MANGLE(BeginPerfMonitorAMD)
 #define glBeginQueryARB		MANGLE(BeginQueryARB)
+#define glBeginQueryIndexed		MANGLE(BeginQueryIndexed)
 #define glBeginQuery		MANGLE(BeginQuery)
 #define glBeginTransformFeedbackEXT		MANGLE(BeginTransformFeedbackEXT)
 #define glBeginTransformFeedback		MANGLE(BeginTransformFeedback)
@@ -75,6 +76,7 @@
 #define glBindBufferRange		MANGLE(BindBufferRange)
 #define glBindBufferRangeNV		MANGLE(BindBufferRangeNV)
 #define glBindFragDataLocationEXT		MANGLE(BindFragDataLocationEXT)
+#define glBindFragDataLocationIndexed		MANGLE(BindFragDataLocationIndexed)
 #define glBindFragDataLocation		MANGLE(BindFragDataLocation)
 #define glBindFragmentShaderATI		MANGLE(BindFragmentShaderATI)
 #define glBindFramebufferEXT		MANGLE(BindFramebufferEXT)
@@ -87,10 +89,12 @@
 #define glBindProgramNV		MANGLE(BindProgramNV)
 #define glBindRenderbufferEXT		MANGLE(BindRenderbufferEXT)
 #define glBindRenderbuffer		MANGLE(BindRenderbuffer)
+#define glBindSampler		MANGLE(BindSampler)
 #define glBindTexGenParameterEXT		MANGLE(BindTexGenParameterEXT)
 #define glBindTextureEXT		MANGLE(BindTextureEXT)
 #define glBindTexture		MANGLE(BindTexture)
 #define glBindTextureUnitParameterEXT		MANGLE(BindTextureUnitParameterEXT)
+#define glBindTransformFeedback		MANGLE(BindTransformFeedback)
 #define glBindTransformFeedbackNV		MANGLE(BindTransformFeedbackNV)
 #define glBindVertexArrayAPPLE		MANGLE(BindVertexArrayAPPLE)
 #define glBindVertexArray		MANGLE(BindVertexArray)
@@ -215,6 +219,10 @@
 #define glColorMaskIndexedEXT		MANGLE(ColorMaskIndexedEXT)
 #define glColorMask		MANGLE(ColorMask)
 #define glColorMaterial		MANGLE(ColorMaterial)
+#define glColorP3ui		MANGLE(ColorP3ui)
+#define glColorP3uiv		MANGLE(ColorP3uiv)
+#define glColorP4ui		MANGLE(ColorP4ui)
+#define glColorP4uiv		MANGLE(ColorP4uiv)
 #define glColorPointerEXT		MANGLE(ColorPointerEXT)
 #define glColorPointerListIBM		MANGLE(ColorPointerListIBM)
 #define glColorPointer		MANGLE(ColorPointer)
@@ -236,6 +244,7 @@
 #define glCombinerParameterivNV		MANGLE(CombinerParameterivNV)
 #define glCombinerStageParameterfvNV		MANGLE(CombinerStageParameterfvNV)
 #define glCompileShaderARB		MANGLE(CompileShaderARB)
+#define glCompileShaderIncludeARB		MANGLE(CompileShaderIncludeARB)
 #define glCompileShader		MANGLE(CompileShader)
 #define glCompressedMultiTexImage1DEXT		MANGLE(CompressedMultiTexImage1DEXT)
 #define glCompressedMultiTexImage2DEXT		MANGLE(CompressedMultiTexImage2DEXT)
@@ -326,6 +335,7 @@
 #define glDeleteFramebuffersEXT		MANGLE(DeleteFramebuffersEXT)
 #define glDeleteFramebuffers		MANGLE(DeleteFramebuffers)
 #define glDeleteLists		MANGLE(DeleteLists)
+#define glDeleteNamedStringARB		MANGLE(DeleteNamedStringARB)
 #define glDeleteObjectARB		MANGLE(DeleteObjectARB)
 #define glDeleteOcclusionQueriesNV		MANGLE(DeleteOcclusionQueriesNV)
 #define glDeletePerfMonitorsAMD		MANGLE(DeletePerfMonitorsAMD)
@@ -336,10 +346,12 @@
 #define glDeleteQueries		MANGLE(DeleteQueries)
 #define glDeleteRenderbuffersEXT		MANGLE(DeleteRenderbuffersEXT)
 #define glDeleteRenderbuffers		MANGLE(DeleteRenderbuffers)
+#define glDeleteSamplers		MANGLE(DeleteSamplers)
 #define glDeleteShader		MANGLE(DeleteShader)
 #define glDeleteSync		MANGLE(DeleteSync)
 #define glDeleteTexturesEXT		MANGLE(DeleteTexturesEXT)
 #define glDeleteTextures		MANGLE(DeleteTextures)
+#define glDeleteTransformFeedbacks		MANGLE(DeleteTransformFeedbacks)
 #define glDeleteTransformFeedbacksNV		MANGLE(DeleteTransformFeedbacksNV)
 #define glDeleteVertexArraysAPPLE		MANGLE(DeleteVertexArraysAPPLE)
 #define glDeleteVertexArrays		MANGLE(DeleteVertexArrays)
@@ -363,6 +375,7 @@
 #define glDisableVertexAttribArrayARB		MANGLE(DisableVertexAttribArrayARB)
 #define glDisableVertexAttribArray		MANGLE(DisableVertexAttribArray)
 #define glDrawArraysEXT		MANGLE(DrawArraysEXT)
+#define glDrawArraysIndirect		MANGLE(DrawArraysIndirect)
 #define glDrawArraysInstancedARB		MANGLE(DrawArraysInstancedARB)
 #define glDrawArraysInstancedEXT		MANGLE(DrawArraysInstancedEXT)
 #define glDrawArraysInstanced		MANGLE(DrawArraysInstanced)
@@ -374,6 +387,7 @@
 #define glDrawElementArrayAPPLE		MANGLE(DrawElementArrayAPPLE)
 #define glDrawElementArrayATI		MANGLE(DrawElementArrayATI)
 #define glDrawElementsBaseVertex		MANGLE(DrawElementsBaseVertex)
+#define glDrawElementsIndirect		MANGLE(DrawElementsIndirect)
 #define glDrawElementsInstancedARB		MANGLE(DrawElementsInstancedARB)
 #define glDrawElementsInstancedBaseVertex		MANGLE(DrawElementsInstancedBaseVertex)
 #define glDrawElementsInstancedEXT		MANGLE(DrawElementsInstancedEXT)
@@ -386,7 +400,9 @@
 #define glDrawRangeElementsBaseVertex		MANGLE(DrawRangeElementsBaseVertex)
 #define glDrawRangeElementsEXT		MANGLE(DrawRangeElementsEXT)
 #define glDrawRangeElements		MANGLE(DrawRangeElements)
+#define glDrawTransformFeedback		MANGLE(DrawTransformFeedback)
 #define glDrawTransformFeedbackNV		MANGLE(DrawTransformFeedbackNV)
+#define glDrawTransformFeedbackStream		MANGLE(DrawTransformFeedbackStream)
 #define glEdgeFlagFormatNV		MANGLE(EdgeFlagFormatNV)
 #define glEdgeFlag		MANGLE(EdgeFlag)
 #define glEdgeFlagPointerEXT		MANGLE(EdgeFlagPointerEXT)
@@ -414,6 +430,7 @@
 #define glEndOcclusionQueryNV		MANGLE(EndOcclusionQueryNV)
 #define glEndPerfMonitorAMD		MANGLE(EndPerfMonitorAMD)
 #define glEndQueryARB		MANGLE(EndQueryARB)
+#define glEndQueryIndexed		MANGLE(EndQueryIndexed)
 #define glEndQuery		MANGLE(EndQuery)
 #define glEndTransformFeedbackEXT		MANGLE(EndTransformFeedbackEXT)
 #define glEndTransformFeedback		MANGLE(EndTransformFeedback)
@@ -498,7 +515,6 @@
 #define glFramebufferTextureEXT		MANGLE(FramebufferTextureEXT)
 #define glFramebufferTextureFaceARB		MANGLE(FramebufferTextureFaceARB)
 #define glFramebufferTextureFaceEXT		MANGLE(FramebufferTextureFaceEXT)
-#define glFramebufferTextureFace		MANGLE(FramebufferTextureFace)
 #define glFramebufferTextureLayerARB		MANGLE(FramebufferTextureLayerARB)
 #define glFramebufferTextureLayerEXT		MANGLE(FramebufferTextureLayerEXT)
 #define glFramebufferTextureLayer		MANGLE(FramebufferTextureLayer)
@@ -529,15 +545,20 @@
 #define glGenQueries		MANGLE(GenQueries)
 #define glGenRenderbuffersEXT		MANGLE(GenRenderbuffersEXT)
 #define glGenRenderbuffers		MANGLE(GenRenderbuffers)
+#define glGenSamplers		MANGLE(GenSamplers)
 #define glGenSymbolsEXT		MANGLE(GenSymbolsEXT)
 #define glGenTexturesEXT		MANGLE(GenTexturesEXT)
 #define glGenTextures		MANGLE(GenTextures)
+#define glGenTransformFeedbacks		MANGLE(GenTransformFeedbacks)
 #define glGenTransformFeedbacksNV		MANGLE(GenTransformFeedbacksNV)
 #define glGenVertexArraysAPPLE		MANGLE(GenVertexArraysAPPLE)
 #define glGenVertexArrays		MANGLE(GenVertexArrays)
 #define glGenVertexShadersEXT		MANGLE(GenVertexShadersEXT)
 #define glGetActiveAttribARB		MANGLE(GetActiveAttribARB)
 #define glGetActiveAttrib		MANGLE(GetActiveAttrib)
+#define glGetActiveSubroutineName		MANGLE(GetActiveSubroutineName)
+#define glGetActiveSubroutineUniformiv		MANGLE(GetActiveSubroutineUniformiv)
+#define glGetActiveSubroutineUniformName		MANGLE(GetActiveSubroutineUniformName)
 #define glGetActiveUniformARB		MANGLE(GetActiveUniformARB)
 #define glGetActiveUniformBlockiv		MANGLE(GetActiveUniformBlockiv)
 #define glGetActiveUniformBlockName		MANGLE(GetActiveUniformBlockName)
@@ -599,6 +620,7 @@
 #define glGetFloatIndexedvEXT		MANGLE(GetFloatIndexedvEXT)
 #define glGetFloatv		MANGLE(GetFloatv)
 #define glGetFogFuncSGIS		MANGLE(GetFogFuncSGIS)
+#define glGetFragDataIndex		MANGLE(GetFragDataIndex)
 #define glGetFragDataLocationEXT		MANGLE(GetFragDataLocationEXT)
 #define glGetFragDataLocation		MANGLE(GetFragDataLocation)
 #define glGetFragmentLightfvSGIX		MANGLE(GetFragmentLightfvSGIX)
@@ -678,6 +700,8 @@
 #define glGetNamedProgramLocalParameterIuivEXT		MANGLE(GetNamedProgramLocalParameterIuivEXT)
 #define glGetNamedProgramStringEXT		MANGLE(GetNamedProgramStringEXT)
 #define glGetNamedRenderbufferParameterivEXT		MANGLE(GetNamedRenderbufferParameterivEXT)
+#define glGetNamedStringARB		MANGLE(GetNamedStringARB)
+#define glGetNamedStringivARB		MANGLE(GetNamedStringivARB)
 #define glGetObjectBufferfvATI		MANGLE(GetObjectBufferfvATI)
 #define glGetObjectBufferivATI		MANGLE(GetObjectBufferivATI)
 #define glGetObjectParameterfvARB		MANGLE(GetObjectParameterfvARB)
@@ -717,18 +741,26 @@
 #define glGetProgramParameterdvNV		MANGLE(GetProgramParameterdvNV)
 #define glGetProgramParameterfvNV		MANGLE(GetProgramParameterfvNV)
 #define glGetProgramRegisterfvMESA		MANGLE(GetProgramRegisterfvMESA)
+#define glGetProgramStageiv		MANGLE(GetProgramStageiv)
 #define glGetProgramStringARB		MANGLE(GetProgramStringARB)
 #define glGetProgramStringNV		MANGLE(GetProgramStringNV)
+#define glGetQueryIndexediv		MANGLE(GetQueryIndexediv)
 #define glGetQueryivARB		MANGLE(GetQueryivARB)
 #define glGetQueryiv		MANGLE(GetQueryiv)
 #define glGetQueryObjecti64vEXT		MANGLE(GetQueryObjecti64vEXT)
+#define glGetQueryObjecti64v		MANGLE(GetQueryObjecti64v)
 #define glGetQueryObjectivARB		MANGLE(GetQueryObjectivARB)
 #define glGetQueryObjectiv		MANGLE(GetQueryObjectiv)
 #define glGetQueryObjectui64vEXT		MANGLE(GetQueryObjectui64vEXT)
+#define glGetQueryObjectui64v		MANGLE(GetQueryObjectui64v)
 #define glGetQueryObjectuivARB		MANGLE(GetQueryObjectuivARB)
 #define glGetQueryObjectuiv		MANGLE(GetQueryObjectuiv)
 #define glGetRenderbufferParameterivEXT		MANGLE(GetRenderbufferParameterivEXT)
 #define glGetRenderbufferParameteriv		MANGLE(GetRenderbufferParameteriv)
+#define glGetSamplerParameterfv		MANGLE(GetSamplerParameterfv)
+#define glGetSamplerParameterIfv		MANGLE(GetSamplerParameterIfv)
+#define glGetSamplerParameterIiv		MANGLE(GetSamplerParameterIiv)
+#define glGetSamplerParameteriv		MANGLE(GetSamplerParameteriv)
 #define glGetSeparableFilterEXT		MANGLE(GetSeparableFilterEXT)
 #define glGetSeparableFilter		MANGLE(GetSeparableFilter)
 #define glGetShaderInfoLog		MANGLE(GetShaderInfoLog)
@@ -738,6 +770,8 @@
 #define glGetSharpenTexFuncSGIS		MANGLE(GetSharpenTexFuncSGIS)
 #define glGetStringi		MANGLE(GetStringi)
 #define glGetString		MANGLE(GetString)
+#define glGetSubroutineIndex		MANGLE(GetSubroutineIndex)
+#define glGetSubroutineUniformLocation		MANGLE(GetSubroutineUniformLocation)
 #define glGetSynciv		MANGLE(GetSynciv)
 #define glGetTexBumpParameterfvATI		MANGLE(GetTexBumpParameterfvATI)
 #define glGetTexBumpParameterivATI		MANGLE(GetTexBumpParameterivATI)
@@ -770,6 +804,7 @@
 #define glGetTransformFeedbackVaryingNV		MANGLE(GetTransformFeedbackVaryingNV)
 #define glGetUniformBlockIndex		MANGLE(GetUniformBlockIndex)
 #define glGetUniformBufferSizeEXT		MANGLE(GetUniformBufferSizeEXT)
+#define glGetUniformdv		MANGLE(GetUniformdv)
 #define glGetUniformfvARB		MANGLE(GetUniformfvARB)
 #define glGetUniformfv		MANGLE(GetUniformfv)
 #define glGetUniformIndices		MANGLE(GetUniformIndices)
@@ -778,6 +813,7 @@
 #define glGetUniformLocationARB		MANGLE(GetUniformLocationARB)
 #define glGetUniformLocation		MANGLE(GetUniformLocation)
 #define glGetUniformOffsetEXT		MANGLE(GetUniformOffsetEXT)
+#define glGetUniformSubroutineuiv		MANGLE(GetUniformSubroutineuiv)
 #define glGetUniformui64vNV		MANGLE(GetUniformui64vNV)
 #define glGetUniformuivEXT		MANGLE(GetUniformuivEXT)
 #define glGetUniformuiv		MANGLE(GetUniformuiv)
@@ -865,6 +901,7 @@
 #define glIsFramebuffer		MANGLE(IsFramebuffer)
 #define glIsList		MANGLE(IsList)
 #define glIsNamedBufferResidentNV		MANGLE(IsNamedBufferResidentNV)
+#define glIsNamedStringARB		MANGLE(IsNamedStringARB)
 #define glIsObjectBufferATI		MANGLE(IsObjectBufferATI)
 #define glIsOcclusionQueryNV		MANGLE(IsOcclusionQueryNV)
 #define glIsProgramARB		MANGLE(IsProgramARB)
@@ -874,10 +911,12 @@
 #define glIsQuery		MANGLE(IsQuery)
 #define glIsRenderbufferEXT		MANGLE(IsRenderbufferEXT)
 #define glIsRenderbuffer		MANGLE(IsRenderbuffer)
+#define glIsSampler		MANGLE(IsSampler)
 #define glIsShader		MANGLE(IsShader)
 #define glIsSync		MANGLE(IsSync)
 #define glIsTextureEXT		MANGLE(IsTextureEXT)
 #define glIsTexture		MANGLE(IsTexture)
+#define glIsTransformFeedback		MANGLE(IsTransformFeedback)
 #define glIsTransformFeedbackNV		MANGLE(IsTransformFeedbackNV)
 #define glIsVariantEnabledEXT		MANGLE(IsVariantEnabledEXT)
 #define glIsVertexArrayAPPLE		MANGLE(IsVertexArrayAPPLE)
@@ -915,6 +954,8 @@
 #define glLogicOp		MANGLE(LogicOp)
 #define glMakeBufferNonResidentNV		MANGLE(MakeBufferNonResidentNV)
 #define glMakeBufferResidentNV		MANGLE(MakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV		MANGLE(MakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV		MANGLE(MakeNamedBufferResidentNV)
 #define glMap1d		MANGLE(Map1d)
 #define glMap1f		MANGLE(Map1f)
 #define glMap2d		MANGLE(Map2d)
@@ -1048,6 +1089,14 @@
 #define glMultiTexCoord4s		MANGLE(MultiTexCoord4s)
 #define glMultiTexCoord4svARB		MANGLE(MultiTexCoord4svARB)
 #define glMultiTexCoord4sv		MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoordP1ui		MANGLE(MultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv		MANGLE(MultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui		MANGLE(MultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv		MANGLE(MultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui		MANGLE(MultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv		MANGLE(MultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui		MANGLE(MultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv		MANGLE(MultiTexCoordP4uiv)
 #define glMultiTexCoordPointerEXT		MANGLE(MultiTexCoordPointerEXT)
 #define glMultiTexEnvfEXT		MANGLE(MultiTexEnvfEXT)
 #define glMultiTexEnvfvEXT		MANGLE(MultiTexEnvfvEXT)
@@ -1087,8 +1136,6 @@
 #define glNamedFramebufferTextureEXT		MANGLE(NamedFramebufferTextureEXT)
 #define glNamedFramebufferTextureFaceEXT		MANGLE(NamedFramebufferTextureFaceEXT)
 #define glNamedFramebufferTextureLayerEXT		MANGLE(NamedFramebufferTextureLayerEXT)
-#define glNamedMakeBufferNonResidentNV		MANGLE(NamedMakeBufferNonResidentNV)
-#define glNamedMakeBufferResidentNV		MANGLE(NamedMakeBufferResidentNV)
 #define glNamedProgramLocalParameter4dEXT		MANGLE(NamedProgramLocalParameter4dEXT)
 #define glNamedProgramLocalParameter4dvEXT		MANGLE(NamedProgramLocalParameter4dvEXT)
 #define glNamedProgramLocalParameter4fEXT		MANGLE(NamedProgramLocalParameter4fEXT)
@@ -1104,6 +1151,7 @@
 #define glNamedRenderbufferStorageEXT		MANGLE(NamedRenderbufferStorageEXT)
 #define glNamedRenderbufferStorageMultisampleCoverageEXT		MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
 #define glNamedRenderbufferStorageMultisampleEXT		MANGLE(NamedRenderbufferStorageMultisampleEXT)
+#define glNamedStringARB		MANGLE(NamedStringARB)
 #define glNewList		MANGLE(NewList)
 #define glNewObjectBufferATI		MANGLE(NewObjectBufferATI)
 #define glNormal3b		MANGLE(Normal3b)
@@ -1121,6 +1169,8 @@
 #define glNormal3s		MANGLE(Normal3s)
 #define glNormal3sv		MANGLE(Normal3sv)
 #define glNormalFormatNV		MANGLE(NormalFormatNV)
+#define glNormalP3ui		MANGLE(NormalP3ui)
+#define glNormalP3uiv		MANGLE(NormalP3uiv)
 #define glNormalPointerEXT		MANGLE(NormalPointerEXT)
 #define glNormalPointerListIBM		MANGLE(NormalPointerListIBM)
 #define glNormalPointer		MANGLE(NormalPointer)
@@ -1140,6 +1190,9 @@
 #define glOrtho		MANGLE(Ortho)
 #define glPassTexCoordATI		MANGLE(PassTexCoordATI)
 #define glPassThrough		MANGLE(PassThrough)
+#define glPatchParameterfv		MANGLE(PatchParameterfv)
+#define glPatchParameteri		MANGLE(PatchParameteri)
+#define glPauseTransformFeedback		MANGLE(PauseTransformFeedback)
 #define glPauseTransformFeedbackNV		MANGLE(PauseTransformFeedbackNV)
 #define glPixelDataRangeNV		MANGLE(PixelDataRangeNV)
 #define glPixelMapfv		MANGLE(PixelMapfv)
@@ -1231,38 +1284,55 @@
 #define glProgramParameters4dvNV		MANGLE(ProgramParameters4dvNV)
 #define glProgramParameters4fvNV		MANGLE(ProgramParameters4fvNV)
 #define glProgramStringARB		MANGLE(ProgramStringARB)
+#define glProgramUniform1dEXT		MANGLE(ProgramUniform1dEXT)
+#define glProgramUniform1dvEXT		MANGLE(ProgramUniform1dvEXT)
 #define glProgramUniform1fEXT		MANGLE(ProgramUniform1fEXT)
 #define glProgramUniform1fvEXT		MANGLE(ProgramUniform1fvEXT)
 #define glProgramUniform1iEXT		MANGLE(ProgramUniform1iEXT)
 #define glProgramUniform1ivEXT		MANGLE(ProgramUniform1ivEXT)
 #define glProgramUniform1uiEXT		MANGLE(ProgramUniform1uiEXT)
 #define glProgramUniform1uivEXT		MANGLE(ProgramUniform1uivEXT)
+#define glProgramUniform2dEXT		MANGLE(ProgramUniform2dEXT)
+#define glProgramUniform2dvEXT		MANGLE(ProgramUniform2dvEXT)
 #define glProgramUniform2fEXT		MANGLE(ProgramUniform2fEXT)
 #define glProgramUniform2fvEXT		MANGLE(ProgramUniform2fvEXT)
 #define glProgramUniform2iEXT		MANGLE(ProgramUniform2iEXT)
 #define glProgramUniform2ivEXT		MANGLE(ProgramUniform2ivEXT)
 #define glProgramUniform2uiEXT		MANGLE(ProgramUniform2uiEXT)
 #define glProgramUniform2uivEXT		MANGLE(ProgramUniform2uivEXT)
+#define glProgramUniform3dEXT		MANGLE(ProgramUniform3dEXT)
+#define glProgramUniform3dvEXT		MANGLE(ProgramUniform3dvEXT)
 #define glProgramUniform3fEXT		MANGLE(ProgramUniform3fEXT)
 #define glProgramUniform3fvEXT		MANGLE(ProgramUniform3fvEXT)
 #define glProgramUniform3iEXT		MANGLE(ProgramUniform3iEXT)
 #define glProgramUniform3ivEXT		MANGLE(ProgramUniform3ivEXT)
 #define glProgramUniform3uiEXT		MANGLE(ProgramUniform3uiEXT)
 #define glProgramUniform3uivEXT		MANGLE(ProgramUniform3uivEXT)
+#define glProgramUniform4dEXT		MANGLE(ProgramUniform4dEXT)
+#define glProgramUniform4dvEXT		MANGLE(ProgramUniform4dvEXT)
 #define glProgramUniform4fEXT		MANGLE(ProgramUniform4fEXT)
 #define glProgramUniform4fvEXT		MANGLE(ProgramUniform4fvEXT)
 #define glProgramUniform4iEXT		MANGLE(ProgramUniform4iEXT)
 #define glProgramUniform4ivEXT		MANGLE(ProgramUniform4ivEXT)
 #define glProgramUniform4uiEXT		MANGLE(ProgramUniform4uiEXT)
 #define glProgramUniform4uivEXT		MANGLE(ProgramUniform4uivEXT)
+#define glProgramUniformMatrix2dvEXT		MANGLE(ProgramUniformMatrix2dvEXT)
 #define glProgramUniformMatrix2fvEXT		MANGLE(ProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3dvEXT		MANGLE(ProgramUniformMatrix2x3dvEXT)
 #define glProgramUniformMatrix2x3fvEXT		MANGLE(ProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4dvEXT		MANGLE(ProgramUniformMatrix2x4dvEXT)
 #define glProgramUniformMatrix2x4fvEXT		MANGLE(ProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3dvEXT		MANGLE(ProgramUniformMatrix3dvEXT)
 #define glProgramUniformMatrix3fvEXT		MANGLE(ProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2dvEXT		MANGLE(ProgramUniformMatrix3x2dvEXT)
 #define glProgramUniformMatrix3x2fvEXT		MANGLE(ProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4dvEXT		MANGLE(ProgramUniformMatrix3x4dvEXT)
 #define glProgramUniformMatrix3x4fvEXT		MANGLE(ProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4dvEXT		MANGLE(ProgramUniformMatrix4dvEXT)
 #define glProgramUniformMatrix4fvEXT		MANGLE(ProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2dvEXT		MANGLE(ProgramUniformMatrix4x2dvEXT)
 #define glProgramUniformMatrix4x2fvEXT		MANGLE(ProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3dvEXT		MANGLE(ProgramUniformMatrix4x3dvEXT)
 #define glProgramUniformMatrix4x3fvEXT		MANGLE(ProgramUniformMatrix4x3fvEXT)
 #define glProgramUniformui64NV		MANGLE(ProgramUniformui64NV)
 #define glProgramUniformui64vNV		MANGLE(ProgramUniformui64vNV)
@@ -1274,6 +1344,7 @@
 #define glPushClientAttrib		MANGLE(PushClientAttrib)
 #define glPushMatrix		MANGLE(PushMatrix)
 #define glPushName		MANGLE(PushName)
+#define glQueryCounter		MANGLE(QueryCounter)
 #define glRasterPos2d		MANGLE(RasterPos2d)
 #define glRasterPos2dv		MANGLE(RasterPos2dv)
 #define glRasterPos2f		MANGLE(RasterPos2f)
@@ -1345,6 +1416,7 @@
 #define glResetMinmaxEXT		MANGLE(ResetMinmaxEXT)
 #define glResetMinmax		MANGLE(ResetMinmax)
 #define glResizeBuffersMESA		MANGLE(ResizeBuffersMESA)
+#define glResumeTransformFeedback		MANGLE(ResumeTransformFeedback)
 #define glResumeTransformFeedbackNV		MANGLE(ResumeTransformFeedbackNV)
 #define glRotated		MANGLE(Rotated)
 #define glRotatef		MANGLE(Rotatef)
@@ -1357,6 +1429,12 @@
 #define glSampleMaskSGIS		MANGLE(SampleMaskSGIS)
 #define glSamplePatternEXT		MANGLE(SamplePatternEXT)
 #define glSamplePatternSGIS		MANGLE(SamplePatternSGIS)
+#define glSamplerParameterf		MANGLE(SamplerParameterf)
+#define glSamplerParameterfv		MANGLE(SamplerParameterfv)
+#define glSamplerParameterIiv		MANGLE(SamplerParameterIiv)
+#define glSamplerParameteri		MANGLE(SamplerParameteri)
+#define glSamplerParameterIuiv		MANGLE(SamplerParameterIuiv)
+#define glSamplerParameteriv		MANGLE(SamplerParameteriv)
 #define glScaled		MANGLE(Scaled)
 #define glScalef		MANGLE(Scalef)
 #define glScissor		MANGLE(Scissor)
@@ -1395,6 +1473,8 @@
 #define glSecondaryColor3usvEXT		MANGLE(SecondaryColor3usvEXT)
 #define glSecondaryColor3usv		MANGLE(SecondaryColor3usv)
 #define glSecondaryColorFormatNV		MANGLE(SecondaryColorFormatNV)
+#define glSecondaryColorP3ui		MANGLE(SecondaryColorP3ui)
+#define glSecondaryColorP3uiv		MANGLE(SecondaryColorP3uiv)
 #define glSecondaryColorPointerEXT		MANGLE(SecondaryColorPointerEXT)
 #define glSecondaryColorPointerListIBM		MANGLE(SecondaryColorPointerListIBM)
 #define glSecondaryColorPointer		MANGLE(SecondaryColorPointer)
@@ -1509,6 +1589,14 @@
 #define glTexCoord4s		MANGLE(TexCoord4s)
 #define glTexCoord4sv		MANGLE(TexCoord4sv)
 #define glTexCoordFormatNV		MANGLE(TexCoordFormatNV)
+#define glTexCoordP1ui		MANGLE(TexCoordP1ui)
+#define glTexCoordP1uiv		MANGLE(TexCoordP1uiv)
+#define glTexCoordP2ui		MANGLE(TexCoordP2ui)
+#define glTexCoordP2uiv		MANGLE(TexCoordP2uiv)
+#define glTexCoordP3ui		MANGLE(TexCoordP3ui)
+#define glTexCoordP3uiv		MANGLE(TexCoordP3uiv)
+#define glTexCoordP4ui		MANGLE(TexCoordP4ui)
+#define glTexCoordP4uiv		MANGLE(TexCoordP4uiv)
 #define glTexCoordPointerEXT		MANGLE(TexCoordPointerEXT)
 #define glTexCoordPointerListIBM		MANGLE(TexCoordPointerListIBM)
 #define glTexCoordPointer		MANGLE(TexCoordPointer)
@@ -1574,6 +1662,8 @@
 #define glTransformFeedbackVaryingsNV		MANGLE(TransformFeedbackVaryingsNV)
 #define glTranslated		MANGLE(Translated)
 #define glTranslatef		MANGLE(Translatef)
+#define glUniform1d		MANGLE(Uniform1d)
+#define glUniform1dv		MANGLE(Uniform1dv)
 #define glUniform1fARB		MANGLE(Uniform1fARB)
 #define glUniform1f		MANGLE(Uniform1f)
 #define glUniform1fvARB		MANGLE(Uniform1fvARB)
@@ -1586,6 +1676,8 @@
 #define glUniform1ui		MANGLE(Uniform1ui)
 #define glUniform1uivEXT		MANGLE(Uniform1uivEXT)
 #define glUniform1uiv		MANGLE(Uniform1uiv)
+#define glUniform2d		MANGLE(Uniform2d)
+#define glUniform2dv		MANGLE(Uniform2dv)
 #define glUniform2fARB		MANGLE(Uniform2fARB)
 #define glUniform2f		MANGLE(Uniform2f)
 #define glUniform2fvARB		MANGLE(Uniform2fvARB)
@@ -1598,6 +1690,8 @@
 #define glUniform2ui		MANGLE(Uniform2ui)
 #define glUniform2uivEXT		MANGLE(Uniform2uivEXT)
 #define glUniform2uiv		MANGLE(Uniform2uiv)
+#define glUniform3d		MANGLE(Uniform3d)
+#define glUniform3dv		MANGLE(Uniform3dv)
 #define glUniform3fARB		MANGLE(Uniform3fARB)
 #define glUniform3f		MANGLE(Uniform3f)
 #define glUniform3fvARB		MANGLE(Uniform3fvARB)
@@ -1610,6 +1704,8 @@
 #define glUniform3ui		MANGLE(Uniform3ui)
 #define glUniform3uivEXT		MANGLE(Uniform3uivEXT)
 #define glUniform3uiv		MANGLE(Uniform3uiv)
+#define glUniform4d		MANGLE(Uniform4d)
+#define glUniform4dv		MANGLE(Uniform4dv)
 #define glUniform4fARB		MANGLE(Uniform4fARB)
 #define glUniform4f		MANGLE(Uniform4f)
 #define glUniform4fvARB		MANGLE(Uniform4fvARB)
@@ -1624,18 +1720,28 @@
 #define glUniform4uiv		MANGLE(Uniform4uiv)
 #define glUniformBlockBinding		MANGLE(UniformBlockBinding)
 #define glUniformBufferEXT		MANGLE(UniformBufferEXT)
+#define glUniformMatrix2dv		MANGLE(UniformMatrix2dv)
 #define glUniformMatrix2fvARB		MANGLE(UniformMatrix2fvARB)
 #define glUniformMatrix2fv		MANGLE(UniformMatrix2fv)
+#define glUniformMatrix2x3dv		MANGLE(UniformMatrix2x3dv)
 #define glUniformMatrix2x3fv		MANGLE(UniformMatrix2x3fv)
+#define glUniformMatrix2x4dv		MANGLE(UniformMatrix2x4dv)
 #define glUniformMatrix2x4fv		MANGLE(UniformMatrix2x4fv)
+#define glUniformMatrix3dv		MANGLE(UniformMatrix3dv)
 #define glUniformMatrix3fvARB		MANGLE(UniformMatrix3fvARB)
 #define glUniformMatrix3fv		MANGLE(UniformMatrix3fv)
+#define glUniformMatrix3x2dv		MANGLE(UniformMatrix3x2dv)
 #define glUniformMatrix3x2fv		MANGLE(UniformMatrix3x2fv)
+#define glUniformMatrix3x4dv		MANGLE(UniformMatrix3x4dv)
 #define glUniformMatrix3x4fv		MANGLE(UniformMatrix3x4fv)
+#define glUniformMatrix4dv		MANGLE(UniformMatrix4dv)
 #define glUniformMatrix4fvARB		MANGLE(UniformMatrix4fvARB)
 #define glUniformMatrix4fv		MANGLE(UniformMatrix4fv)
+#define glUniformMatrix4x2dv		MANGLE(UniformMatrix4x2dv)
 #define glUniformMatrix4x2fv		MANGLE(UniformMatrix4x2fv)
+#define glUniformMatrix4x3dv		MANGLE(UniformMatrix4x3dv)
 #define glUniformMatrix4x3fv		MANGLE(UniformMatrix4x3fv)
+#define glUniformSubroutinesuiv		MANGLE(UniformSubroutinesuiv)
 #define glUniformui64NV		MANGLE(Uniformui64NV)
 #define glUniformui64vNV		MANGLE(Uniformui64vNV)
 #define glUnlockArraysEXT		MANGLE(UnlockArraysEXT)
@@ -1844,6 +1950,14 @@
 #define glVertexAttribIFormatNV		MANGLE(VertexAttribIFormatNV)
 #define glVertexAttribIPointerEXT		MANGLE(VertexAttribIPointerEXT)
 #define glVertexAttribIPointer		MANGLE(VertexAttribIPointer)
+#define glVertexAttribP1ui		MANGLE(VertexAttribP1ui)
+#define glVertexAttribP1uiv		MANGLE(VertexAttribP1uiv)
+#define glVertexAttribP2ui		MANGLE(VertexAttribP2ui)
+#define glVertexAttribP2uiv		MANGLE(VertexAttribP2uiv)
+#define glVertexAttribP3ui		MANGLE(VertexAttribP3ui)
+#define glVertexAttribP3uiv		MANGLE(VertexAttribP3uiv)
+#define glVertexAttribP4ui		MANGLE(VertexAttribP4ui)
+#define glVertexAttribP4uiv		MANGLE(VertexAttribP4uiv)
 #define glVertexAttribPointerARB		MANGLE(VertexAttribPointerARB)
 #define glVertexAttribPointer		MANGLE(VertexAttribPointer)
 #define glVertexAttribPointerNV		MANGLE(VertexAttribPointerNV)
@@ -1868,6 +1982,12 @@
 #define glVertexBlendEnvfATI		MANGLE(VertexBlendEnvfATI)
 #define glVertexBlendEnviATI		MANGLE(VertexBlendEnviATI)
 #define glVertexFormatNV		MANGLE(VertexFormatNV)
+#define glVertexP2ui		MANGLE(VertexP2ui)
+#define glVertexP2uiv		MANGLE(VertexP2uiv)
+#define glVertexP3ui		MANGLE(VertexP3ui)
+#define glVertexP3uiv		MANGLE(VertexP3uiv)
+#define glVertexP4ui		MANGLE(VertexP4ui)
+#define glVertexP4uiv		MANGLE(VertexP4uiv)
 #define glVertexPointerEXT		MANGLE(VertexPointerEXT)
 #define glVertexPointerListIBM		MANGLE(VertexPointerListIBM)
 #define glVertexPointer		MANGLE(VertexPointer)




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