Mesa (master): glsl: add missing ambient field to gl_LightModel

Kenneth Graunke kwg at kemper.freedesktop.org
Fri Aug 20 13:02:23 PDT 2010


Module: Mesa
Branch: master
Commit: c3e3793c325e36366165a5d1403a8c406ff200db
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c3e3793c325e36366165a5d1403a8c406ff200db

Author: Luca Barbieri <luca at luca-barbieri.com>
Date:   Wed Aug 18 12:52:57 2010 +0200

glsl: add missing ambient field to gl_LightModel

Again, this is a one-element struct that was incorrectly missing the
field.

---

 src/mesa/program/ir_to_mesa.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index fe2d898..5832494 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1076,7 +1076,7 @@ static const struct {
    {"gl_LightSource", "quadraticAttenuation",
     {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ, true},
 
-   {"gl_LightModel", NULL,
+   {"gl_LightModel", "ambient",
     {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW, false},
 
    {"gl_FrontLightModelProduct", "sceneColor",



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