Mesa (master): r300g: fix indentation
Marek Olšák
mareko at kemper.freedesktop.org
Wed Aug 25 00:44:56 UTC 2010
Module: Mesa
Branch: master
Commit: 2eeaf773fdd58c176f7cdbcd05b75ad3a5ecab4c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2eeaf773fdd58c176f7cdbcd05b75ad3a5ecab4c
Author: Marek Olšák <maraeo at gmail.com>
Date: Mon Aug 23 05:58:08 2010 +0200
r300g: fix indentation
---
src/gallium/drivers/r300/r300_fs.c | 10 +++++-----
src/gallium/drivers/r300/r300_state.c | 6 +++---
2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index 2a0c306..315d5b8 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -257,17 +257,17 @@ static void r300_emit_fs_code_to_buffer(
shader->cb_code_size = 19 +
((code->inst_end + 1) * 6) +
imm_count * 7 +
- code->int_constant_count * 2;
+ code->int_constant_count * 2;
NEW_CB(shader->cb_code, shader->cb_code_size);
OUT_CB_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CB_REG(R500_US_PIXSIZE, code->max_temp_idx);
OUT_CB_REG(R500_US_FC_CTRL, code->us_fc_ctrl);
for(i = 0; i < code->int_constant_count; i++){
- OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
- code->int_constants[i]);
- }
- OUT_CB_REG(R500_US_CODE_RANGE,
+ OUT_CB_REG(R500_US_FC_INT_CONST_0 + (i * 4),
+ code->int_constants[i]);
+ }
+ OUT_CB_REG(R500_US_CODE_RANGE,
R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
OUT_CB_REG(R500_US_CODE_OFFSET, 0);
OUT_CB_REG(R500_US_CODE_ADDR,
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 239edd9..dc0d041 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -1050,11 +1050,11 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
stuffing_enable = 0;
if (state->sprite_coord_enable) {
stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
- for (i = 0; i < 8; i++) {
- if (state->sprite_coord_enable & (1 << i))
+ for (i = 0; i < 8; i++) {
+ if (state->sprite_coord_enable & (1 << i))
stuffing_enable |=
R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
- }
+ }
point_texcoord_left = 0.0f;
point_texcoord_right = 1.0f;
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