Mesa (master): mesa: use atexit() handler to release GLSL compiler memory
Brian Paul
brianp at kemper.freedesktop.org
Fri Aug 27 20:32:31 UTC 2010
Module: Mesa
Branch: master
Commit: 579fce252413f39830ee379076fddf0580ea9b16
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=579fce252413f39830ee379076fddf0580ea9b16
Author: Brian Paul <brianp at vmware.com>
Date: Fri Aug 27 11:54:32 2010 -0600
mesa: use atexit() handler to release GLSL compiler memory
This releases a bunch of memory that was showing up as leaks with
valgrind.
If atexit() isn't widely supported we may need to add some #ifdef
tests around the call.
---
src/mesa/main/context.c | 9 +++++++++
1 files changed, 9 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 6205d34..4852f46 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -140,6 +140,10 @@
#include "sparc/sparc.h"
#endif
+#include "glsl_parser_extras.h"
+
+
+
#ifndef MESA_VERBOSE
int MESA_VERBOSE = 0;
#endif
@@ -434,6 +438,11 @@ one_time_init( GLcontext *ctx )
}
_glthread_UNLOCK_MUTEX(OneTimeLock);
+ /* Hopefully atexit() is widely available. If not, we may need some
+ * #ifdef tests here.
+ */
+ atexit(_mesa_destroy_shader_compiler);
+
dummy_enum_func();
}
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